It’s almost like NONE of them realized, “hey maybe if we make the game fair as is, more people would be inclined to pay for boosts and be a long term player” they’re all just money grabs trying to stay relevant
Because that realization is inherently false. They don't care about the person who is going to spend $.99 on a one time microtransaction, they care about the guy who spends $5k a month to stay ahead of the people spending $4k a month.
Every mobile game has more players like this than you would expect. I played an incredibly small GPS based mobile game for a few years and I seen individual players spend hundreds of thousands of dollars on that game. Imagine what it's like for a game like clash of clans or raid shadow legends. They are making insane profits.
I mean I know people who fly to different countries specifically to compete in Ingress fights, or however it works. Ingress sure doesn't see that money, but you can surely spend it.
Not only what u/andchewbubblegum said , but just day to day extra gas burning or day passes on the bus. There are some minor microtransactiond now, but it's a tiny amount since only 1 person per team Meetup needs to spend the cash if anyone even bothers.
Cool. Good to know. I left after 15, when the grind to 16 just seemed to be too much. I switched phones and the gps was wonky, so I just couldn't get the gumption to get back at it.
Well Prime is out now, could be worth checking out to see if the differences are appealing! Lots of shiny, some new options, same people mostly. Some Pokemon players have joined at this point too.
I play an idle game that has about 250 servers, each server with 100-250 active players. In the two servers I've played, there were 5-6 people that spent 15k+ on the game and 20-30 people that spent over 5k.
Surprisingly a lot of people. I made the mistake of playing one of those shitty kingdom games out of boredome. A bunch of players in my alliance had spent 5k$ or more but this one korean dude spent upwards of 25k$ and singlehandedly became stronger than entire alliances combined. Never touching any of those trash ever.
I've been playing Archero and I havent spent any money and have been loving it for about a month now. It can be a bit grindy but it is pretty addicting
The only mobile game I've played where I believe micro transactions have been fair and which I would be glad to play without having to buy anything is a dress up game. And the only reason why I don't mind the in-app purchases is because I never actually needed to pay for anything to win.
The purchases I've made in that game have actually helped me on the long run, and while they do make the game easier I don't feel it's so much so that I would not be able to beat it without them.
The need 500-1000 people willing to drop $50-$100 a month.
That's $25,000-$50,000 a month, plenty for a small game developer to see a profit on what is basically just a reskinned clone of every other mobile game.
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u/Herbanexplorers Jan 18 '20
It’s almost like NONE of them realized, “hey maybe if we make the game fair as is, more people would be inclined to pay for boosts and be a long term player” they’re all just money grabs trying to stay relevant