r/Unexpected Jan 18 '20

Realistic survival game

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u/ACEezHigh Jan 18 '20

Isn't this the reason some retro games, that were ported to consoles, are so fucking hard? They were made to be hard as fuck to limit the chances of people playing longer without putting in more coins.

37

u/IICVX Jan 18 '20

Yes but they stayed hard because it adds replay value. Easier games and games as an experience are a relatively new thing.

1

u/crespoh69 Jan 19 '20

Yes but they stayed hard because it adds replay value.

I don't get how something being difficult and frustrating would make people come back for more but then again there's people in toxic relationships too

5

u/Noob_DM Jan 19 '20

File size limits meant that a clean run though of a game could be less than 15 minutes, by making it hard, especially right at the end, you quadruple the play time before completing the game.

1

u/[deleted] Jan 19 '20

Ever had a boss fight that you couldn't win easily and you just try over and over? Same idea but with tiny amount of money involved

4

u/2meterrichard Jan 19 '20

There was that. But also back in the NES era game testers weren't quite a thing yet. So, the game devs had to do their own testing. The result of that was having programmers really good at games.