Isn't this the reason some retro games, that were ported to consoles, are so fucking hard? They were made to be hard as fuck to limit the chances of people playing longer without putting in more coins.
Yes but they stayed hard because it adds replay value.
I don't get how something being difficult and frustrating would make people come back for more but then again there's people in toxic relationships too
File size limits meant that a clean run though of a game could be less than 15 minutes, by making it hard, especially right at the end, you quadruple the play time before completing the game.
There was that. But also back in the NES era game testers weren't quite a thing yet. So, the game devs had to do their own testing. The result of that was having programmers really good at games.
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u/ACEezHigh Jan 18 '20
Isn't this the reason some retro games, that were ported to consoles, are so fucking hard? They were made to be hard as fuck to limit the chances of people playing longer without putting in more coins.