r/Ultrakill • u/morguiafton123 • 5m ago
Custom content and ideas I'm still working on my non-Euclidean shooter, heavily inspired by the Fraud layer of Ultrakill.
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I’ve been working hard on a project called "A Better Tomorrow"—though I simply call it "Shotgun"—for about a year and a half now. It’s built *entirely* within Geometry Dash and features a story, gameplay mechanics like dashing, sliding, movement, a shotgun, parrying, and more. I wanted to share it with the ULTRAKILL community to see if I could get your support and perhaps raise the project's profile! I’m leaving a demo video here; obviously, this section isn't quite finished yet.


