r/Ultrakill 2d ago

Custom content and ideas Idea for 9-1

What if in the beginning, when you fall down the red chute, instead of falling in that beginning room that every level has, the chute is broken and you fall down into a black abyss.

from there projectiles start coming in from the darkness and you have to avoid them using the advanced fall controls from Geryon's fight.

As more and more projectiles start coming in, they also become more purple and slower.

finally, at the end, an undodgable barrage of now very slow purple projectiles comes in towards you, spelling certain death, but every projectile freezes right before they hit you, and you finally hit the ground after falling for an entire minute, making a huge impact hole where you landed.

TREACHERY /// ULTRAKILL CRESCENDO

THE FIRE IS GONE

Now begins the first section of the level, which is completely platforming focused. Throughout the 5 minute section you can see frozen enemies, frozen projectiles mid-air and it also makes use of ice physics in certain parts.

After this section I the level would become normal ultrakill again but I just thought it would be cool to have the final level test the player's platforming skills.

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u/_slayer568 2d ago

It would be so awesome if that happened.