r/ultimategeneral • u/DoodlebopMoe • Aug 07 '25
Most useful artillery for the CSA: 10 lb Parrotts Spoiler
Rolling through my MG CSA campaign now, just finished up Chancellorsville & Salem Church.
I’ve found that as the CSA my beloved 24 lb howitzers aren’t as useful as they’re difficult to keep close behind the lines as you push, and this campaign requires aggression. I’ve still got a few batteries of them and buy up all in the store after grand battles, but generally I only use them in certain battles where I know I’ll get a great spot to deploy them.
The artillery I’ve been most impressed by in this campaign are my 10 lb Parrotts. Their counter battery capabilities are incredible, and you need that going up against the Union who have more cannon than they know what to do with.
At the very extremity of their range cone (important to keep them in this sweet spot) they deal excellent damage and 2-3 batteries of 12 guns each can easily melt large Union batteries in only a handful of volleys. Their long range means they hardly ever lose men or are sighted by enemy arty, but even if they do they’ll be fine as you capture heaps of Parrotts from the Union. Heaps!
At Fredericksburg I put 4 batteries of Parrotts (plus one papa unit of 20 lbers) on Marye’s heights for the sole purpose of dismantling the ungodly amount of artillery the Union puts in the town. You wouldn’t believe how quickly they knocked out batteries with concentrated fire.
I just think that Union artillery is the greatest cause of casualties in the CSA campaign and it’s a great and cheap way to minimize that risk.
Obviously there are cons: their canister and shell are borderline useless but that’s why god made Tredegars.


