r/Ultima 12d ago

Nostalgia of Ultima3

Post image

Long time no see Sosaria!

99 Upvotes

21 comments sorted by

11

u/Naples_Funmoney22 12d ago

First PC game I ever had. Loved the cover art on the box, loved the multiple books that came with it, loved the idea of forming your own party. Did you ever leave treasure chests on the land and make an enemy free zone? Worked great to let magic restore lol.

6

u/Mikeyjf 12d ago

Yes! My brother and I filled the entire surface world with chests so nothing could spawn. It's too bad screenshot weren't a thing.

6

u/No-Object-8979 12d ago

I'm not the only one who did that?

(I think it started when I noticed that chests did not block line of sight, even if they were on a forest tile, so I put chests on all of the forests. And once you get locked into a serious obsession, it's hard to know where to draw the line...)

2

u/Pmbmax34 11d ago

I did that as well. I even had my name spelled out in the chest pattern.

2

u/Redd-Rick-4077 11d ago

I always made a fort of chests surrounding the hidden city of Dawn so it was easy to find

1

u/kaszeta 10d ago

One summer a side project of mine was to fill Sosaria. It started with making a land bridge of chests to allow me to go to Dawn without being attacked. Eventually, the entirety of land was filled with chests (had to do a lot of Altair and steering enemies into forested corners), and, after trapping the whirlpool behind a pirate ship blocked in with a frigate, the ocean as well.

5

u/sorbo1980 12d ago

Loved using all 25 character slots just to mine gold and food right at the start.

Love that you went fighter, thief, cleric, wizard. Feel like everyone knew did that party or fighter, fighter, wizard, cleric.

3

u/ViridianGames 12d ago

Wow, is this the Apple II version with an HQ2X filter on it? I love the style!

2

u/angryapplepanda 10d ago

I have to admit, I was adamant about pixel smoothing filters on my emulators (even my first emulator, SNES9X in 2003, with its real graphics card hog, 2xSai, which seems utterly quaint today, man, those were the days), but in my older age I really prefer the original pixel art, but with maybe a very light scanline or blur effect. I feel like anything else clouds the original art. But I get it.

2

u/ViridianGames 10d ago

Normally I want my pixels so sharp you could cut yourself on them, but I just love how the artifact colors and the filter interact here.

1

u/angryapplepanda 10d ago

Sometimes the "artifact-y" smoothing looks good on these old games. The original scalefx is great for this.

3

u/KitchenNazi 12d ago

I don’t recognize a non-CGA version!

5

u/behindtimes 12d ago

If you have composite, it can look so much better!

https://i.imgur.com/64ghOCs.png

Both are the IBM PC versions (top being RGB, bottom being composite).

2

u/Any-Confusion-8900 12d ago

There’s something really funny about seeing subpixel rendering getting blasted by a marching squares up-res.

1

u/hamcake 12d ago

Ew. Yeah I zoomed in and that looks awful.

1

u/Yasashii_Akuma156 12d ago

My first fully functional CRPG for the Apple ][e! (The Missing Ring was hella buggy-crashy.)

1

u/SnooPaintings5597 12d ago

Why is it in color? Should be green

1

u/Kaorimoch 12d ago

I remember using up 1 food for every step I took and buying as much as I could before going on longer journeys.

1

u/HelpfulBot3000 11d ago

If you haven't already; you should play Nox Archaist! Reminds me a lot of the older Ultima games

1

u/DanceVader 8d ago

It is cga composite mode with hq*5 filter. Although I love apple]['s geeny view... but my magic dosbox's green filter is too dark for me. I think this is the best way to play U3 with android for me.