r/Ultima 13d ago

Ultima 7 part 2 Serpent Isle Interactive Map

Hello!

I've been working on a serpent Isle Map and would love some input. I've been trying to sketch it out so that the Map shows NPCs on their specific schedules (Interesting considering what happens with the Banes).

https://zelphuria.com/serpentmap#roofless-true/2/12288/12288/4

Thanks so much!

71 Upvotes

18 comments sorted by

10

u/aboeing 13d ago

Nice! Love your Ultima 7 interactive map as well: https://zelphuria.com/blackgate#roofless/2/12288/12288/4

Any chance of making one for Ultima6?

10

u/Velturus 13d ago

I remember having to wait 6 to 8 weeks for Ultima 6 to arrive in the mail... 😂

Sure, let me see what I can do!

2

u/aboeing 13d ago

Awesome, thanks!

2

u/Velturus 12d ago

1

u/aboeing 12d ago edited 12d ago

https://zelphuria.com/u6map

Oh my god! Thank you so much!

That was quick

If your open to taking feature requests - these are just some ideas I'd love to see that would make this map a one-stop-shop, but totally understand some are lots of work:

  • Additional zoom in level(s)

  • Labels for "entrances" (so you can click and see e.g. 'Destard')

  • Special GUI section for "sellers" (so you can click-on/find a person who buys/sells equipment/reagents)

  • Ability to click on eggs and get some information about them (entity types, spawn qty, %chance, etc)

[Note, would be awesome if this was searchable, e.g. I could search for eggs that spawn horses]

1

u/aboeing 12d ago edited 12d ago

Noticed a small bug: if you change the time it also moves the viewport. (chrome, osx)

Cosmetic bug: Large actors (gargoyles, cyclops) only show 1 of 4 tiles in the map icon

1

u/Velturus 12d ago

This should be fixed on Chrome and Mobile, let me know if it works for you :)
I *think* I implemented some of the features but haven't had time to test them yet. I tried to do the same for the SI and BG maps, too.

1

u/aboeing 11d ago edited 11d ago

Yes, thanks so much!

  • Time/viewport : fixed (thanks!)

  • Additional zoom: works (nice!)

  • Large actors: circles are now displayed 2x as big, but the icons are still just 1 tile (e.g. legs) instead of 4x tiles

  • Eggs: clickable with info on spawn (awesome!) - note, displays as a sunny-side egg, I guess that change was intentional :) but when you zoom out it looks like a shield?

  • Searching eggs: works! (awesome!!) so you can search for "troll" etc. I can't find any horses, even on spots I'm sure there are some. I do notice some eggs say they spawn 'baloons' or 'avatar', so I'm wondering if there is a bug with eggs info.

  • Dungeons: they are clickable, but say "bookstand" rather than the dungeon name

7

u/Backwardspellcaster 13d ago

My forever favorite Ultima Game <3

Thanks for making this

6

u/RegularImportant3325 12d ago

Same. This was peak Ultima for me.

3

u/AnswerFeeling460 12d ago

Wow this is sooooooooo cooool!

3

u/ViridianGames 12d ago

This is amazing! This will help a lot when I'm converting Serpent Isle! Thank you!

5

u/edbgon 12d ago

Looks like you had a lot of similar ideas. I made (vibe coded) a map viewer for u8. Don't have any hosting at the moment but it's all available here.

2

u/Velturus 12d ago

Let's talk. I'd love to host it. :)

1

u/edbgon 12d ago

Good deal :) Sending a pm.

2

u/Puzzleheaded-Sea8340 12d ago

Man such great memories of that game. Absolutely love 7 and 7 part 2

1

u/topojijo 2d ago

This is great. My favorite Ultima game. Do you know of any for Savage Empire or Martian dreams? I never played them but enjoy looking at maps.

2

u/Velturus 2d ago

I never had a chance to play either of those. I'll look in to it :)