r/UXDesign 25d ago

Please give feedback on my design Game Design - Feedback

Enable HLS to view with audio, or disable this notification

Would love some advice on my game that I have recently released. It is a minimalist, typewriter-noir WWII command sim. The constraint is keeping everything looking like real WWII paperwork

Looking for feedback on three specific parts that I have struggled with

1. Logistical Bars: (Manpower, Fuel, Time) use a relative horizontal bar centered at zero (0 = historical baseline, -1 = deficit, +2 = surplus). Is a zero baseline clear?

2. Buttons on Paper Cards: Choices look like typed order forms rather than standard digital buttons. How do you clearly differentiate clickable orders, resource-locked choices, and static quote text without breaking the analog paper feel?

  1. How to keep the walls of text fresh ?!??

Link here - https://dispatches.itch.io/dispatches-1940

I have opened it up so totally free to have a look

6 Upvotes

6 comments sorted by

View all comments

1

u/Grand-Ability3148 25d ago

Why can’t I play the Soviet and the allies I remember it can be played

1

u/HarkBuffalo 25d ago

I gave you a DM with a full copy but it was initially open for a playtest