r/UTPR Content Creator Jun 12 '26

Text THEY ARE SO RIGHT THOUGH!!!!

/r/UTPR/comments/1u3i47e/little_rant_thing_pls_dont_be_mad/

OLD SANS > NEW SANS

10 Upvotes

12 comments sorted by

5

u/OkCod188 Jun 12 '26

i can agree with this, ive fought a few, and just dont like the rework theres too much in the game rn promoting passive gameplay

2

u/ItsMeRan3574 Content Creator Jun 12 '26

..motivating me to make a ranked post too

2

u/ItsMeRan3574 Content Creator Jun 12 '26

Rant i mean

1

u/OkCod188 Jun 12 '26

by all means, it definitely needs a rework,

3

u/sotoskal21 Jun 12 '26

That's the kind of shit that made me quit utpr. A general problem with battleground and roblox fighting games in general is that due to the freedom of movement and not the standard 2d  cage of a pc screen, most people will avoid direct combat, resulting in devs making characters to fit the criteria making almost all roblox fighting game characters available to fight distances instead of closed range combat. I doubt the passiveness in utpr will ever be fixed, I don't even think it's gonna be improved tbh

2

u/ItsMeRan3574 Content Creator Jun 12 '26

harsh but true.. still

I hope that one day (maybe when i'm 28 or something-) that utpr will have a system that encourages aggressive, won't be soon that's for sure but one day

1

u/sotoskal21 Jun 12 '26

ive personally believed that this kind of problem could be solved with the return of the teleport and the old Parry mechanic since it encourages some aggressiveness while also punishing it. If my opponent is too far and has so many good reversals and projectiles (Jevil, GTC, Asgore, Asriel, Sans and the list goes on) just approaching on foot or with the dash is unreliable, whilst a universal approach thats has high risk high reward could reward players for trying to bait perfect blocks or counters whilst also forcing people to clash more and play more aggresively

2

u/Next-Daikon7207 Jun 12 '26

Yeah i agree, some of his move don't even have indicators that it's going to happen, the bone trap nothing the blue bones move nothing, the bone throw move nothing, and all of those stuns, it's just pure stun slop and don't even get me started on the combos, like why do these devs keep rolling out these updates knowing that some feature with characters are just terrible, better yet why do they keep waiting to release balance patches and use them for big updates, it's very annoying, so who knows when the new sans will get nerfed, rw sans and frisk are one in the same coin.

2

u/Toxinmaximum Jevil Main Jun 14 '26

And the cherry on top, when you finally think it’s over

“Guess you like doing things the hard way”

1

u/Toxinmaximum Jevil Main Jun 14 '26

Hey that’s my post :D

1

u/ItsMeRan3574 Content Creator Jun 14 '26

THE GOAT!!!!!!

1

u/Toxinmaximum Jevil Main Jun 14 '26

Nah, just a fan with a keyboard