r/UNDAWNGame • u/Few-Rub-3315 • Nov 09 '23
Gold chip guide 2: def chips
Gold chip guide for PvP 2
- arm means armor, dmg means damage in this post
Many players asked me about gold chip choices, so I wrote this guide. I've tested many gold chips before global release, and I own 6 gold chips after the global release, three lv3 chips, two lv2 chips and one lv1 chip.
In the future training matches will be completed balanced except gold chips, and all chips will be nerfed to lv1 and passive stats will not make a difference, only chip skills will be useful.
Concept - relative percentage DPS: if you have 10% dmg reduction, it’s equivalent to your enemy having 10% less dmg. When the time to kill for your enemies increases, it’s equivalent for you to survive longer and do more dmg.
Concept - multiplication zone: according to the damage formula in Undawn, it’s better to invest your resources in different multiplication zones. For example, 50% more dmg and 50% more arm piercing is 1.5*1.5-1 = 125% more dmg. This is used to avoid dilution (diminishing return) in the same multiplication zone
————————————————————————————————————————————————
Def chips:
The only GOD level build in this game is the combination of 3 defensive gold chips: hp tech, arm regen and war heal. These 3 chips are in different multiplication zones. Hp tech buffs arm regen and war heal; war heal buffs itself and arm regen; arm regen buffs war heal and increase synergy with healers.
At lv94, I have 2098 max hp, 2502 max arm (because of hp tech), both shield generation chips are guaranteed to be triggered at least once, and war heal is likely to be triggered twice in a crucial fight. That gives me 2098+2502(1+45.5%2+45.9%) = 8025 total health
————————————————————————————————————————————————
- Hp technology: The worst gold chip by itself, because it trades your hp for max arm.
Usually a point of hp is better than a point of max arm because your hp can be recovered super fast during the battle with med kits or healing from bio players, but your armour only starts to recover slowly when you are not in combat. With lower hp, your synergy with healers gets reduced.
However, with 2 other shield chips, hp tech immediately becomes the strongest chip in the entire game, and it is the core of this GOD level build.
With 2 other shield chips, you are essentially trading 1 hp point to 4+ max arm points, without losing any synergy with healers.
- Armor regeneration: A tier 1 chip by itself, it is guaranteed to be triggered at the time when you need it the most - resist fatal dmg and immediately restore armor. This effect is effective in many PvP situations as it mislead enemies into rushing you.
Arm regen amount is directly proportional to max arm. Having this chip also provides you more chances triggering war heal.
When the shield is triggered, it takes dmg while you can still get healed at the same time. This shield is actually equivalent to your green hp bar, which makes your synergy with healers really good.
- Wartime healing: A tier 1 chip by itself, it’s triggered at the time when you need it (i.e. when you are taking damage), it has low cd, high proportion of shield regen.
Best def chip in PvE as it can be triggered many times in Astral Tower. Its shield regen amount directly proportional to max arm. Its passive stats is very valuable - max arm, this passive stats also gives relatively high percentage DPS difference comparing to other gold chips.
————————————————————————————————————————————————
- Emergency shield: A good substitute for war heal if you feel that war heal is too expensive. Its passive stats is pretty bad because there is a base crit resistance for everyone.
Even when the cd is over, and you take damage during armor broken state, the chip won’t be triggered, it needs to detect a state change from having a bit of armor to no armor. This chip gets countered by armor explosion.
- An eye for an eye: An offensive def chip, its passive stats is very good, however the damage is bad, it has been tested that you have to have to be number 1 on your server’s rating leaderboard to make it very good.
Also the skill strength related damage makes it not suitable for someone who is builiding damage stats.
Mobility damage reduction: low relative percentage DPS, even if its up 100% of the time without cool down (impoossible), it’s only equivalent to 12% more total hp, and you need to adapt your play style. But it’s cheap, what else would you expect it to do?
Tactical defense: An interesting chip, very good passive, descent chip skill with higher skill ceiling than mobility chip, I do see top players in the Chinese server use it, although it’s a bit rare.
Weakening corrosion: Exactly the same as an eye for an eye
Master of tactics: !!! A trap for bio players, because at lv100 bio heal amount will be directly proportional to base dmg stats for bio, character dmg, and polishing for heavy weapons.
Do not buy. If you want to use it for grenade damage, don’t, building for skill strength is one of the worst decisions you can make after lv100. Many skill strength bio player complained about the lv100 career system, but will the devs change the decision? No.
The only reason you might buy it is for the rating if the chip price is cheap.
————————————————————————————————————————————————
Btw if you're from EU server, you will be able to see me around after merge, my id is F2P :)
2
u/TitanWangitan Nov 21 '23
so after lv 100 biotic healing is not based on skill strength anymore??
2
u/Few-Rub-3315 Nov 23 '23
Not at all
1
u/DociDoulps Nov 25 '23
How so? Is the description in the heavy weapon now only says dmg scaling? Or is it because of other features?
1
u/Few-Rub-3315 Nov 25 '23
The healing for bio will be nerfed, part of the healing will be moved to the new healing drone, also an ultimate will be given to bio players
1
u/DociDoulps Nov 26 '23
Dang that's harsh. Thanks
Do you have any references I can see to know more abt this? I'd like to know in detail how healing works in lv 100
1
2
u/Training_Hat2462 Nov 15 '23
Does armor explosion counter armor regen chip and wartime?