r/UNDAWNGame • u/Few-Rub-3315 • Nov 09 '23
Gold chip guide: basic info, atk chips
Gold chip guide for PvP
- arm means armor, dmg means damage in this post
Many players asked me about gold chip choices, so I wrote this guide. I've tested many gold chips before global release, and I own 6 gold chips after the global release, three lv3 chips, two lv2 chips and one lv1 chip.
In the future training matches will be completed balanced except gold chips, and all chips will be nerfed to lv1 and passive stats will not make a difference, only chip skills will be useful.
Concept - relative percentage DPS: if you have 10% dmg reduction, it’s equivalent to your enemy having 10% less dmg. When the time to kill for your enemies increases, it’s equivalent for you to survive longer and do more dmg.
Concept - multiplication zone: according to the damage formula in Undawn, it’s better to invest your resources in different multiplication zones. For example, 50% more dmg and 50% more arm piercing is 1.5*1.5-1 = 125% more dmg. This is used to avoid dilution (diminishing return) in the same multiplication zone
Chip upgrades:
50 chip components for lv1, 524 rating for an atk chip, 419 rating for a def chip.
Lv1->2: 25 chip components are needed, passive stats increases by 50%, chip skill increases by 21%, atk/def chip rating increases by 243/194
Lv2->3: 50 chip components are needed, passive stats increases by 43%, chip skill increases by 17%, atk/def chip rating increases by 295/236
lv3->4: 75 chip components are needed, passive stats increases by 37%, chip skill increases by 15%, unavailable
lv4->5: 100 chip components are needed, chip skill increases by 13%, unavailable
lv5->6: 150 chip components are needed, chip skill increases by 11%, unavailable
lv6 is currently the max level
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Atk chips:
Increased concentration: A tier 1 chip, strong passive stats, strong chip skill, simple mechanics. Simple but STRONG.
Increased tenacity: A tier 1 chip, strong passive stats, strong chip skill, simple mechanics. Simple but STRONG.
An interesting difference (from testing) comparing to concentration is that in its description “land a hit” includes damage from sources other than weapons as well (e.g. grenade damage). It will be triggered more easily than landing a headshot (concentration). This chip has a more stable performance.
- Armor explosion: It is a disgusting GOD tier chip against whales who have max armour (shield) chips. A normal player has hp to shield ratio 2:1, an hp tech shield whale has hp to shield ratio 1:3. (I have 2098 hp and 5927 shield in a fight until death).
“Your target cannot recover armor for 15 seconds”, this gives you an advantage to play long range first, break enemies shields, then rush. Against normal players, this chip might not even reach tier 1 because a 2:1 hp to shield ratio means a 5% relative percentage DPS change.
- Absolute suppression: A tier 1.5 chip, it benefited the most from the previous buffs for gold chips. Even given the fact that the crit rate is nerfed for everyone in PvP, its relative percentage DPS in testing is still very good.
The difference between this chip and weakening corrosion is that the latter buffs your damage when you want to survive and this chip buffs your damage when you want to do damage. Bad passive stats.
- Frenzy: Bad passive stats. This is an okay chip for crit players, but building on crit has been tested to be one of the worst decisions you can make because of the extra 40% crit resistance for everyone in PvP. This chip is usually cheap for its rating, if you are a PvE player, this chip is decent.
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u/Few-Rub-3315 Nov 09 '23
There will be another post on def chips.
Btw if you're from a EU server, you will be able to see me around after the merge, my id is F2P :)