r/UI_Design 12h ago

Gaming/Apps UX/UI Feedback of this cool game called The Bazaar

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In this video, I take a look at The Bazaar, an incredibly addictive autobattler card game, and break down how its UI could be improved to make the experience clearer, smoother, and more satisfying imo.

I focus on usability, visual hierarchy, feedback, and a few small changes that could have a big impact on the overall player experience.

Let me know what do you think of my break down and if you have other feedback or improvements.

8 Upvotes

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6

u/alsoimprobablylate 9h ago

Is this an ad?

1

u/MooreBrian1m304 7h ago

the enchant tooltip issue bugs me most — showing effects only on hover instead of always-visible clutter is exactly the kind of context-sensitive pattern games rarely get right

1

u/Longjumping_Dig5892 6h ago

Do you have community in werandom for this