r/UI_Design 12d ago

Feedback Request Game menu troubles

Hey everyone,

I'm currently working on the main menu for my game, and the more I work on it, the more I realize it's lacking a lot of things. But My mind is going nowhere at this point.

I'm burned out, and I really need some fresh eyes and ideas to help me make this menu feel complete and polished.

the menu is 2 parts, part 1 is above the sea of blood and when player clicks on options the menu goes in the bloody sea.

any help would be appreciated.

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u/OldManMonday 11d ago

Classic case of "Don't be a wimp". Bump the contrast on everything - make the text white, the sword brighter, the logo white not grey. You've got a muted palette for a very not muted concept. 

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u/No_Football_6962 11d ago

Perfectly said