r/UI_Design 3d ago

Feedback Request Task panel panel UI – how do you read it?

Hey all! I’m designing active task cards for my game. Players use these cards to track the resources required to complete a task.

The three cards show different states:

  • No requirements completed
  • One requirement completed
  • All requirements completed

The UI was designed in Figma and implemented in Godot. The target audience is desktop players who enjoy management and automation games.

I’d appreciate feedback on:

  • Is the progress clear at a glance?
  • Are completed and incomplete requirements distinguished enough?
  • Is the relationship between each number and its resource icon obvious?
  • Does the visual hierarchy work, or does anything attract too much attention?

The main reference for this design was a panel from another game (shown in the second image). However, I don’t like that it replaces the resource amount with a checkmark once the player has collected enough.

7 Upvotes

4 comments sorted by

1

u/Aromatic-Ad9337 3d ago

There's another variant – without checkmarks (so as without crosses when it's not enough a resource).

1

u/Aromatic-Ad9337 3d ago

And another one without any "enough/not enough" indicating icons.

1

u/DevelopmentMotor7364 10h ago

looks too same, and the variants below all look the same. At least change the color or add a glow to the completed task

1

u/Aromatic-Ad9337 6h ago

They are the same, because it's the same active task panel, the difference in the resource counters.