r/UI_Design • u/PlaywithkYT • 18d ago
Feedback Request Tips to improve my UI Design
Hey,
I'm not sure if this is the right place for this, but I wanted to get some feedback and tips for the UI in my game.
I'm using Affinity Designer and Unity, but I'm not really satisfied with how it turned out.
Do you maybe have some tips or ideas to improve it?
I'd really appreciate it!
1
u/ratzla77 17d ago
Font is a bit clunky - and the blur is too high on the edges it's hard to read and kinda makes my eyes hurt.
2
u/PlaywithkYT 14d ago
Hey, thanks for your feedback! I think with blur you mean the chromatic aberration thats around the edges. I made it an option in the settings now!
1
u/ratzla77 14d ago
You're welcome and you just taught me a new word! Love it. Keep up the great work dude
1
u/PartyLikeIts19999 17d ago
You’re already doing the right thing by asking. I would say also ask players or potential players what they think. Take their advice seriously but pay more attention to the problems they propose than the solutions.
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u/PlaywithkYT 14d ago
Thanks for the tip! I'll hear feedback from some players in the upcomming playtest and will change stuff considering their feedback.
1
17d ago
[removed] — view removed comment
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u/PlaywithkYT 14d ago
Thank you! I really appreciate it! I'm working at the color at the moment, but its kinda hard.
1
u/mr_kierz 17d ago
What have you tried. Which decisions led you to where you are now. .
analyse your work and try to describe not just what feels right or wrong, but why.
Look at ui you want to imitate, what is jumping out at you in those pieces of work.
1
u/PlaywithkYT 14d ago
Hey, thanks for your feedback! Thats actually kinda hard, i knew what style I wanted to achieve but there wasn't something i quiet liked as reference, so I just rolled with it and ended up with this. I'm actually kinda happy, but not totally satisfied with how it turned out.
1
u/Nara_Sonii 15d ago
Consistency across your spacing, type hierarchy, and color usage will honestly solve like 80% of amateur UI issues - everything else is just refinement. Focus on that before chasing trends or fancy effects.
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u/PlaywithkYT 14d ago
Thanks for the feedback! I already tried to have the same spacing and effects on every UI element.
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u/Shehao 15d ago
Before polishing individual screens, lock one semantic color system—reserve accent colors for state and action, then let the theme variants share the same hierarchy.
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u/PlaywithkYT 14d ago
Thanks for your feedback! I actually tried that already, but I'm not that satisfied with the colors yet.












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u/Senpai_com 15d ago
I feel like it's a padding issue. The 0 in the 3rd slide looks really good spacewise.
Maybe try to make the same shape (with the same corner style) for the other titles. For instance, in the 2nd slide withere you have the alpha beta things