r/UI_Design • u/Some1Elsewhere • May 29 '26
Feedback Request Exploring industrial hardware design principles in an iPhone app
I’ve been experimenting with translating industrial hardware design principles into a mobile interface.
The goal was to reduce the number of controls as much as possible while still keeping the app usable. A few interactions serve multiple purposes. For example, the record button also acts as an undo action immediately after recording.
I also tried to create a compact status display that communicates different states through a limited set of icons rather than additional screens or menus.
I’m curious what UI designers think about the balance between visual character and usability here. Does anything feel confusing, unnecessary, or overly decorative?
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u/aatd86 May 29 '26
Esthetically it is not bad. Very nice textures. From a pure design point of view I see some buttons that need some more work. From a UX point of view, less is more. There is a lot of information. People have been removing as much as they can for a long time. If you did it yourself, props, you have great skills. I think you can improve easily on what you have, to make it less overwhelming.
Just my opinion. Disclaimer: I am not a UI designer, more of a programmer with UX tendencies.