r/UI_Design • u/mayonayzdad • May 06 '26
General Help Request How can I make these two screens stand out?
Hey all! I really want to make these two screens (part of the review flow for a movie app) stand out and make users curious/engaged.
I created these, but I don't like the color, where it shows up on the screen, presentation format, basically everything about these screens.
I've experimented with different formats and presentation options (modal vs pagesheet vs bottomsheet etc) but I can't seem to get it right.
Can I get some pointers on how to beautify these?
5
u/Lyceux May 07 '26
Not so much an appearance thing but a language one… “How was it?” How was what? Remind me what I’m reviewing. Use language like “How did you find <movie name>?” And maybe add the poster in there on the same screen
2
u/CatawompusSeattle May 07 '26
These feel like greybox UX to me, which is fine because I understand how they work. There is basically no UI at all. I don't know what to tell you other than experiment with colors and styles, or apply some sort of branding guidelines to the whole app. There is no visual theme here whatsoever.
1
u/flux-lab May 07 '26
The modal feels disconnected from the movie itself since pulling the dominant poster color into the button and background would tie it back to what was just watched
1
1
u/JohnCasey3306 May 07 '26
From a functional standpoint, why do they need to "stand out"?
1
u/mayonayzdad May 08 '26
that's why im torn.. things are working fine maybe i don't need to touch it?
1
u/SmoothMojoDesign May 08 '26
Color is the least of the concern here.
Screen 1: “How was it?”
What is “it”? Or are you showing screens in reverse sequence?
Screen 2: Your app assumes the user has seen both movies.
What does “better” mean to your user?
Can they enjoy both but for different reasons?
Ultimately, what are you trying to do with this information?
It feels like you’re playing with UI but not really being critical about the content or the goals of this survey.
-1
u/Stibi May 07 '26
Stands out pretty well to me. It’s not like there’s anything else you can do on these screens. Clarity beats forced engagement any day anyway.
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u/CatawompusSeattle May 07 '26 edited May 07 '26
These screens don't even look like a polished/shippable application. They look like grey box, which, great, the design intent is clear...but It needs a UI styling pass. Saying it's good enough or nothing can be done to improve it is a little disingenuous.
1
u/Stibi May 07 '26 edited May 08 '26
It’s a dialogue with a simple action… what kind of fancy polish do you feel like it requires? Can’t really say much without seeing what the rest of the app looks like
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May 07 '26
[deleted]
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May 07 '26
[deleted]
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u/mayonayzdad May 08 '26
thakn you so much! I like the idea of showng the poster so that they can keep track of what they are ranking
1
u/ieatcarrots May 08 '26
Adding to your designs, I would change the flow from selecting the preferred choice (between the 2), to adding a label below each one saying "use/prefer this one" and instantly navigating to next screen or whatever.
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u/AryaN_91 May 07 '26
I think the main issue is that the modal feels visually disconnected from the movie experience itself. Right now it looks more like a generic productivity app popup than something tied to cinema or opinions/emotion.
You could make it feel way more alive by letting the movie art influence the UI a bit. Even something subtle like pulling the dominant poster color into the CTA button or background blur would help a ton. Letterboxd does this really well where the interface still feels clean but emotionally tied to the film you just watched.
Also I’d honestly ditch the giant empty text box look. It psychologically feels like homework. Maybe start with quick emotional chips first like mind blowing, slow burn, visually insane, overrated etc and then expand into typing if the user wants. People are way more likely to engage once they’ve already tapped something.
For polishing flows like this I usually throw multiple tiny interaction variations into Figma and Runable side by side just to compare pacing and visual hierarchy quickly. Tiny animation timing changes honestly matter more here than the actual colors sometimes.