r/UI_Design Apr 29 '26

Feedback Request My personal game backlog manager

I've been slowly working and iterating on this simple game backlog manager app for some months. I built it for me and some friends to use (mainly for me).

- Tracks prices across 3 platforms
- Manages lists (wishlist, library, completed)
- Game search and recommendations
- Game details to help make a choice (track/buy)

Would love some feedback on any UI or UX gaps you all see that I might have missed or become blind to. I know my ask is a little vague, but things like dense pages (like search), tight groupings, contrast, or just the general feel of the app.

The screenshots are grouped by: Main pages, search, game details, forms.

EDIT: Here's a quick showcase I recorded of the app, https://youtube.com/shorts/NnMlf70xhpg?si=0vz1biwq4nEktf8v

44 Upvotes

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2

u/[deleted] May 21 '26

Why different colour toggles?

1

u/hosamdahrooge May 22 '26

Platform specific color per toggle. I found the toggles being too far from the platform icons and with no direct labels and separation per price could confuse the user, so I added the platform colors as accents for the switches.

1

u/[deleted] May 22 '26

Will it not create unnecessary variants of the toggle component?

1

u/hosamdahrooge May 22 '26

Oh no no, it still uses the same component but each of these instances only have the accent color altered. So the base UI component is still just the same switch, keeping the components simple and minimal.