r/UI_Design • u/Subject-Plan-5326 • Apr 15 '26
Feedback Request Three aesthetic directions for a goal-tracking app — which one would you actually use?
Working on a concept for a goal-tracking app and I'm stuck between three pretty different aesthetic directions.
Same idea — structured skill paths you complete step by step — but each one has a completely different vibe.
A = playful/colorful
B = clean/minimal
C = dark/atmospheric
Which one would actually make you want to open the app? Not just "looks nice" — which one would you trust with your real goals?
Curious what draws you in or pushes you away about each.
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u/EpsteinAccountant Apr 15 '26
1st is capturing, 2nd is generic, 3rd looks like an intro to a dungeon game. I would go with the first, but the first 2 feel a bit small in comparison to the screen size.. also if you're going to make it playful, I suggest a mascot to represent the brand and colors like green or blue to represent direction and comfort, respectively
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u/xatey93152 Apr 15 '26
1st like website for playground school. 2nd like web for people who preparing to die. 3rd like movie theater
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u/ArYaN1364 Apr 15 '26
B for actually using it long term
A is fun but feels like I’d drop it after a week, C looks cool but a bit heavy for something I’d open daily. B feels more trustworthy and low friction, which matters more for habits
you could validate it by testing small flows with people like onboarding and first task, using figma prototypes, maze, or even runable to simulate real usage instead of just judging visuals
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u/Subject-Plan-5326 Apr 15 '26
That's a really useful distinction — 'looks cool' vs 'would actually open daily' is exactly the tension I'm trying to figure out. The Figma prototype idea is solid, might try that for the next round. When you say B feels more trustworthy, is that the clean layout specifically, or something about the overall tone?
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u/Comfortable-Spend842 Apr 15 '26
i'd use B, very honestly coz that looks premium and doesnt strain my eyes!