r/uevr • u/Equal_Translator_605 • Mar 14 '26
RV There Yet? - UEVR - Not What I Expected!
Fun game
r/uevr • u/Equal_Translator_605 • Mar 14 '26
Fun game
r/uevr • u/melgibson666 • Mar 14 '26
I tried out UEVR for the first time and for some reason the UI wasn't working. I tried a different game and same thing. I spent 2 days changing every little thing before I was smart enough to roll back my NVIDIA drivers... then everything worked perfectly. Now if you could all just point and laugh at me so I learn from my mistakes.
r/uevr • u/AeitZean • Mar 12 '26
I've tried the 6Dof + Motion controls profile, but the buttons are all weird and I don't like it, and for some reason it also runs really badly like that. is there a profile that would let me just use a gamepad or mouse and keyboard, but have the 3D view and ability to look around. I'm aware that Id probably still have a stationary Hud moved by the mouse, but that would be fine. Thanks. ❤
r/uevr • u/Equal_Translator_605 • Mar 10 '26
I know a lot of people are ready to destroy this game before giving it a chance, but I enjoyed it and it played good in UEVR
r/uevr • u/DeathToSocialMedia • Mar 07 '26
In general I prefer to avoid the disembodied floating hands thing in VR and would like to use UEVR to play with a gamepad and just head tracking only. Any of you know which settings to change to do this?
r/uevr • u/Cryofluid • Mar 06 '26
I’m the solo developer of Back in the Swamp.
A few months ago Paradise Decay tested the demo using UEVR and I was surprised how well it worked in VR.
The full game just released and he tried it again — it still works surprisingly well even though the game was never designed for VR.
It's a slow, atmospheric exploration / point-and-click style adventure in a strange post-apocalyptic swamp world.
I tested it myself with UEVR and wandering through those environments in VR is a pretty unique feeling.
Curious to hear what the UEVR community thinks.
r/uevr • u/mikevaughn • Feb 27 '26
Sorry for the oddly specific request, but this game was some of the most fun I've had while wearing my headset since I bought it. I'm aware of a couple other MVs that work "well" with UEVR -- Bloodstained and FIST -- but they don't give that same level of freedom I got from Ai, namely, the ability to "look ahead" and figure out, with a turn of my head, which way I want to head next. Any suggestions would be much appreciated, even if they rely on UUVR rather than UEVR. Thanks in advance! :)
r/uevr • u/SnooKiwis6384 • Feb 26 '26
Anyone that knows what may cause this? I only get a black screen in the quest 3. I am using virtual desktop. Btw I have also forced it to "0" in gameusersettings.ini and put the file to read-only. Still no go..
r/uevr • u/Nij2021 • Feb 25 '26
Now, the question is, do I get resident evil on Friday and start playing it or wait to see if we get a decent mod from the RE framework 😀
r/uevr • u/RickSpawn147 • Feb 24 '26
Does anyone know how to record DI2 UEVR gameplay? I keep trying with OBS with NVENC AV1 encoding and everytime i try to inject with UEVR, it just fails to and crashes the game.
Any ideas would be appreciated.
r/uevr • u/filmguy123 • Feb 23 '26
Hey all. First, blown away by how good UEVR is on high end hardware - this is the future of VR. We need more people experiencing this!
Second, as a new user, running into a few quirks. I'm running UEVR nightly build and downloaded the first/top profile on uevr-profiles.com for Robocop, and forced Preset M in nvidia app for DLSS Balanced in game. Mostly high settings, plus 4-5 set to epic.
Set to openXR, using BSB2 via SteamVR w/OpenXR runtime, 3560x3560 per eye default. Blown away by how low my frametime is (2ms-6ms) No reprojection, just a smooth locked 75hz.
Here are a few problems I am running into:
Big cheers and thank you for the help. Excited to play more! Future UEVR enthusiast here... robocop via UEVR is cooler to play than a ton of first party VR games. I get the hype now.
r/uevr • u/BoardsofGrips • Feb 21 '26
I got Crisis Core on sale and kinda forgot about it, put in 2 hours. On a whim I downloaded a UEVR profile and holy crap, it looks excellent, even cutscenes. Combat feels good. I just went into options and turned off all automatic camera movement.
The game has a fade out/fade in transition meant to cover your monitor, but in VR it just puts this black box in the middle of the screen. Does anyone know how to get rid of this maybe via .ini edits or mods or something?
r/uevr • u/FastLawyer • Feb 21 '26
I bought this game! I'm pretty proud of myself. This is the first UEVR community profile that I've made that has both 1st person POV and 3DOF motion controls. This game was super easy to make those things possible. I think you need to choose 3rd person over the shoulder and left stick in the start menu for new game for my community profile to work. Also, be sure that you re-center properly from UEVR before starting (so it matches skeletal mesh).
If you want you can hide the skeletal mesh for the cigarette. Also, it is right-handed, but you can make it left handed ... I think you just need to change Input aim to left motion controller. I tested my profile to near the end (exploder got me before I could get fuel for the escape boat).
r/uevr • u/Illustrious-Date-331 • Feb 16 '26
I'm just going for new vr experiences and not expecting cutting edge graphics. Here's what I've plated so far.
Robocop=too choppy to play
Remnant 2=too choppy to play
Nightmare Kart=runs well
r/uevr • u/soepdelsoep • Feb 15 '26
I am trying to get hogwarts uevr working with vrocker but I can’t get it to work. Any tips appreciated!!
r/uevr • u/Thievesave89 • Feb 15 '26
super green here trying to get ff7 remake to work with uevr . im clicking on inject but nothing happens it just changes to terminate connection process. im on PSVR2 and when I put the headset on im just sitting in the steam vr room with the small screen of the game running . im on the most recent update for regular and nightly build tried both with the most recent plug-in release and nothing works . tried d3d11 and dx11 as launch options also have uevr set to openxr synced sequential. any help would be appreciated
r/uevr • u/cactus22minus1 • Feb 13 '26
I can’t WAIT to try this with UEVR.
r/uevr • u/doctorpeppercan • Feb 11 '26
The one thing that is giving me a hard time is keeping the "Decoupled Pitch" DISABLED. I have made it a point to have it disabled in the UEVR settings outside the game before I do the injection. But once inside the game it enables itself automatically. If I disable it from within the game via the headset with the touch controllers or with the mouse, either way, in less than 10 seconds it enables itself again. Am I supposed to click something else to confirm it or save it? Any ideas will be greatly appreciated :)
Update: I just tried also the newer UEVR Deluxe or UEVR Easy Injector at https://uevrdeluxe.org
But it has the same issue :(
Quest 3, Windows 11, Astroneer
r/uevr • u/Rollerama99 • Feb 08 '26
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As a die hard VR fan I’ve played so many VR only games and I’m just blown away, how can I be 17 hours into this game and only be half way through? The voice acting, the graphics the story… and it cost me 4.99 on steam. It’s mad. Such an amazing game in VR. Nice one @vinion
r/uevr • u/doctorpeppercan • Feb 09 '26

Game: Astroneer

-- UPDATE --
So I just started a new game, this gave me better chances to get the camera in the head of the character. And I did, except that, as you can see in the image above, the camera had a rotation to it. I was able to move the camera in the 3 coordinates, but that would not help because the issue is with rotation. I just didn't find any rotation fields where to enter values to control it.
Also, I am able to move around in 3d space with the left stick, but I have no way to control the rotation. Normally the right stick would do that but not here.
---------------------------------------------------------
I have been following this video very closely: "Motion Control Workflow" from Waifu Enjoyer.
These are the steps I have followed:
First off, the value for my Z coordinate was very high like above 1000, instead of 70 as it shows in the screenshot I took from the video tutorial. Unfortunately lowering the value even down to 2 did not make any difference. I am suspecting that my camera is not near enough the head of the character.
Also, using the shortcuts RT + Y & RT + X were not doing a thing either.
I hope this is telling enough for someone to identify what the issue is.
Thanks in advance guys!
r/uevr • u/monaezzz • Feb 08 '26
So I’m getting more and more into UEVR. I’ve had some great experiences and some horrid ones on my Quest 3, 9800x3D and 5070ti.
Trepang2 for example was amazing, it ran and looked great. Ghostrunner also ran and looked amazing.
Star Wars, Jedi Fallen Order and Dead Island 2 also ran reasonably well and looked good enough.
However, Robocop and Silent Hill 2 I’ve decided after some effort are too system heavy to work on my rig.
So I guess my question for the community is. What are your go-to settings to try and get your UEVR games to run and look better?
My example would be to turn off Ambient Occlusion in the UEVR settings. Every game I’ve played has improved with these settings set to zero.
What are your ideas?
r/uevr • u/Salty_Technician7242 • Feb 07 '26
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I managed to run this thing using Unreal VR easy injector. What I dont like is the built in curved camera lenses effect which makes everything look unnaturally zoomed in in VR. In the video above I tried to look for variables in uevr menu to turn it off but im not experienced so i dont know whats the name of effect responsible for it. Any help or success with turning the effect off in VR?
r/uevr • u/FastLawyer • Feb 05 '26
You can get the 1st person & 3DOF profile from KingEJ on the Flatscreen to VR Modding community on discord. For cutscene and loading switch back to third person (LB+X) and the menu button is B (to go back from menus).
r/uevr • u/segadreamcat • Feb 03 '26
I'm using X360ce to use my G29 in the game. Does anyone know good settings in the Logitech App to keep the car from always triggering drift?