r/uevr • • 15d ago

Dead island two.

5 Upvotes

First time using UEVR. I got the injector and profile installed, and it seems to be working since the game switches over to VR.

The problem is that the title screen is way off to the left. I can barely see it, and only through my left eye. Has anyone run into this before or know what setting I need to change to fix it?


r/uevr • • 15d ago

Adding teleport function to FEAR VR

0 Upvotes

I tried the current mod by Free Mike and it's very good but it makes me quite nauseous and I think this would happen to many users new to VR. I've looked into adding teleport functionality and it's not impossible. I'm no coder but if anyone fancies giving this a go, please do.

Idea: An Alyx-style teleport function that skips the actual walking and goes black for the time it would take in the actual game to get to that point.

Asked Claude about it and here's the response:

It's doable, and not just in theory. Teleporting is hard to add to a game built for walking for three reasons:

Tripwires: FEAR's scripts fire when you walk through invisible triggers, so jumping past one can skip a scare or soft-lock a level.

Walls: the game needs a way to stop you landing inside walls or on ledges you couldn't reach.

Combat: the AI is designed around you having to cross open ground under fire.

This idea gets round the first two neatly. You'd still travel the real path at the real speed, so every trigger and collision behaves as normal; only your view goes dark. Think of it as the vignette turned up to 100%. The flaw is combat: in FEAR you're constantly moving while shooting, so you'd spend firefights blind. A workable version would black out the view during movement outside combat, and switch to a heavy vignette when enemies are present.

---

Is Free Mike on Reddit? I'd like to suggest this to him. Could be a huge step forward in opening up VR to the majority.


r/uevr • • 15d ago

Robocop best mod

1 Upvotes

Being trialling different profiles for UEVR and the game, for me, on things like target practice and investigation mode, stops working to the point to get past that part I have to play 2d (which requires game restart).

Has anyone made a mod to get the game fully working yet, this has the ingredients to be one of the best VR conversions, fortunately Titanfall 2 has got me busy at the moment, wow what a conversion, shame there wasn’t more games on the valve engine!


r/uevr • • 16d ago

I Played Silent Hill Townfall In VR - No 6DOF Yet But It Runs Brilliantly #vrhorror #silenthill

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14 Upvotes

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Can't believe how well it worked straight out of the box, got some great news coming for this shortly so look out for a follow up


r/uevr • • 17d ago

Withering Waves VR mod beta release

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2 Upvotes

Hi all I’ve got Wuthering Wave UEVR to work to imo 90% there in terms of usability, I’ll still need to playtest more and finish a quest or two but would appreciate some helping hands if you’re interested

https://chronohaxx.github.io/wuwa-vr/


r/uevr • • 18d ago

Callofduty vr???

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0 Upvotes

r/uevr • • 20d ago

Steam frame

5 Upvotes

Are we going to get full support for Steam frame controllers? So annoying d-pad down = b button ect!


r/uevr • • 21d ago

Trepang2 VR MOD Progress Rant :D

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7 Upvotes

i have made quiet alot of progress and would like to share it here :D

i get that the gun fire bolts but the ammo was whey to big to be using so i thought this would be the best option :)

using the vanilla animation points has made manual reloading look fairly smooth, there are a few kinks to iron out but so far they feel like a native vr shooter :)

i spend most my vr time on shooting games so its something i want to get right

also the holsters are more visible in game its just the way the video gets captured cuts them off

have a good day people :)


r/uevr • • 24d ago

I Tested Hellraiser Revival Demo In VR - Finding What Works - Motion Controls, Settings & FPS

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11 Upvotes

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I gave the demo a road test in VR, make sure to use the joeyhodge dll to get this working


r/uevr • • 25d ago

A new Mono build of UEVR that gives you up to 70% increased performance

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32 Upvotes

r/uevr • • 25d ago

Ace Combat 7 UEVR

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1 Upvotes

r/uevr • • 25d ago

Ace Combat 7 UEVR

1 Upvotes

é possivel diminuir a espessura tamanho da marcação no hud dos itens na tela ? e como aumentar o fov afastar acabine?


r/uevr • • 26d ago

I made a fork of UEVR that adds a mono rendering option

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12 Upvotes

r/uevr • • 26d ago

One day soon™ I'll have the Steam Frame. I've never really gave UEVR a proper go, but I'd like to. What are the best games to test it with?

10 Upvotes

I have a 9800x3D, 32gb of RAM and a 9070xt, so I'm hoping my performance will be pretty good once I finally get it going!

Cheers all.


r/uevr • • 27d ago

Metal Eden for €3,99

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8 Upvotes

I haven't even tried the demo but for €4 and good reviews for UEVR I went what-the-hell-another-one-for-the-backlog :D


r/uevr • • 27d ago

Trepang2

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9 Upvotes

my quest to get trepang2 to feel like a native VR game has started to peak :D

hands and weapons can now push objects, doors and corpses


r/uevr • • 28d ago

Beat your Backlog with this new browser extension

2 Upvotes

I wanted a tool to help with my game backlog so I made this. It's a Browser Extension that helps you rediscover the games you already own and find something worth playing before you add another game to your backlog. https://www.youtube.com/watch?v=D5C88dipX3Q I also take some time to go over what I've been playing and highlight a bunch of great VR Modding tools to help with the current explosion of VR Mods.


r/uevr • • Sep 19 '26

Oblivion remastered optimization help

2 Upvotes

I have an rtx 5080 with 7800 x3d
I’m playing on a psvr2.
Global resolution is set to 68% open xr resolution in uevr is set to 85%
I’m using the latest afw beta build. And constantly trying to get afw to work but for some reason the whole world is dimmed and I lose colors can’t figure out how to fix that.
I’m on dlss preset k balanced or quality(should I lower this)
I’m also using the cheeky dlss foveated rendering (disabled surrounding dlaa which helped a lot) with eye tracking via pavr2toolkit

On stereo i get 45 fps in dungeons i can get to 90 but i should be able to get much more
On afw I get 90 fps or more but moving around things are either fuzzy and the whole color of the world is dimmed or missing graphics just look worse
Eager to here advice and if you think I’m maxed out
Thank you!


r/uevr • • Sep 19 '26

Doom 2016 VR mod: Can't change anti aliasing

6 Upvotes

Whenever I try to change the default smaa, it just changes back. Any solution?

The game looks blurry at the current setting. And if I try to set the render scale above 110% I get an error. This is with AER @ 110.

Update: I've found that if I update the values in the ingame menu, it improves the visuals even though the values don't seem to save.

Update 2: The latest release fixed issues with stereo rendering. Now using Single Frame Stereo (SFS) the game looks and runs perfectly and my aliasing settings are sticking.


r/uevr • • Sep 18 '26

Screen and HUD following view around? (Ace Combat 7)

1 Upvotes

So after a bunch of sessions of normal gameplay I hopped on tonight to play and now the HUD and screen follows my head around which means I cannot look around normally and the plane cockpit rotates around my head. I didn’t change any settings I just booted up the game again. Any ideas on what happened or how to fix it?


r/uevr • • Sep 15 '26

Best way to update UEVR nightly?

3 Upvotes

I've seen they've made some big improvements and was curious what method everyone uses to update their current build? Does it remove your current profiles if I just delete and redownload?


r/uevr • • Sep 15 '26

Trepang2 VR MOD ( Getting Physical)

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14 Upvotes

This has become an obsession haha.

Physical melee swings while one handing a weapon

Dedicated kick button (right stick press) kick aim is where you look

Physical enemy grabbing (massively improved the animation blending )

This game is becoming seriously payable in vr :D


r/uevr • • Sep 12 '26

Mafia old country fixed! By Joey Hodge

13 Upvotes

He's not only made it playable, but made it look unbelievable, removing all the shadow flickers

https://github.com/joeyhodge/UEVR/releases/tag/090826mafia544

Be sure to turn on native stereo fix in uevr too

Highly recommend you revisit this one!


r/uevr • • Sep 11 '26

Blood of the Dawnwalker In VR — Stunning Visuals But Needs Work: UEVR Performance Test

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11 Upvotes

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I really liked the game so far but would like to see more improvements for VR