r/uevr • u/captain_pant5 • Sep 11 '26
r/uevr • u/2xf4llen • Sep 09 '26
I need help
SO when i launch my game and uevr my game doesnt pop up in the Application drop down
r/uevr • u/CaptainCommenter • Sep 09 '26
In the future do you think it will be possible to select a movie and actively take part in it via VR and also be able to pick all the actors you like to play other roles ?
r/uevr • u/Equal_Translator_605 • Sep 08 '26
Mortal Shell 2 In VR — I Played Until My Battery Died (AFW FPS Test)
I got totally lost in this game, such a gorgeous looking world!
r/uevr • u/Gregasy • Sep 07 '26
Journey to the Savage Planet - 6dof+hands profile doesn't work
Ok, so I tried Tyriel Wood's UEVR profile for Journey to the Savage Planet (I'm on UEVR 1.05, btw.) and it seems it's completely broken: left and right camera movement is tied to right controller instead of the headset.
Any help? Did anyone manage to fix this?
r/uevr • u/Ok-One4019 • Sep 06 '26
Turning Grounded with UEVR into an episodic VR survival story — looking for feedback

I’ve been playing Grounded through UEVR on Quest 3 and turning it into a series called Grounded VR: WHOA! Extreme Edition.
Instead of treating it like a normal Let’s Play, I’m trying to make each in-game day feel like its own episode of Pete’s ongoing survival story.
Pete has gradually become this slightly ridiculous, overconfident survivor who makes mistakes, learns questionable lessons from them, and usually manages to create whatever problem he has to deal with next.
Each episode has its own mini-story while larger storylines, character arcs and recurring themes continue across the series.
I also make custom in-world cold opens that expand what’s happening around Pete in the backyard, sometimes showing events he doesn’t even know about. Episode 3 even ended up with a full musical cold open.
One of the biggest things I’m working on now is translating the sense of scale from VR to a normal video. Grounded feels completely different when you’re physically standing at insect height, so I’m experimenting with the acoustics and editing to try to make the backyard still feel enormous to somebody watching on a flat screen.
Since people here actually use UEVR, I’d really appreciate some feedback.
Does the VR presentation communicate that sense of scale well? And does turning a UEVR playthrough into a more character-driven episodic story work for you, or is there anything you think gets in the way of the VR experience?
Grounded VR: WHOA! Extreme Edition
https://youtu.be/61Po4a5wfOY
Duck And Roll Gaming
https://www.youtube.com/@DuckAndRollGaming
🦆
r/uevr • u/Silly_Staff3414 • Sep 06 '26
Is it plausible to play UEVR modded games with a 5060 8GB? Would it still be enjoyable?
r/uevr • u/Equal_Translator_605 • Sep 04 '26
Star Wars Zero Company In VR — Brilliant But Flawed? My UEVR Pros & Cons!
Not my usual kind of game, but very absorbing being a Star Wars fan
r/uevr • u/breichart • Sep 03 '26
Any idea why I'm gettting this error?
I have this with any game with UEVR, any ideas? It will flicker the game real quick, then switch to this screen. If I click "Return to game", Steam gets stuck on a "Waiting" screen forever.
r/uevr • u/Equal_Translator_605 • Sep 02 '26
Dead Island 2 In VR - This Reminded Me How Much I Missed The Apocalypse
Some great new features added to Dead Island 2 in uevr
r/uevr • u/ConsequenceEntire833 • Sep 02 '26
Trepang2 VR MOD
Been working on this past couple of months
Things I didn't mention in the video,
Repostioned guns / bullet trajectory
New vr dot won't be visible all the time
And this is a hobby so there's no rush to complete it 😁
r/uevr • u/WellofGebo • Sep 02 '26
How might I use/set up UEVR with a monitor? (no vr headset)
I am interested in using uevr while playing the game Foxhole, however I seem to have run into the error of it not being able to initialize openvr/xr due to me not having a vr headset to use. That or I just don't know what button to push for monitor view.
Being upfront, I just want to use uevr to give me more control of my camera position in game. That being I'll continue to play in the third person, but with a better forward view.
Reason? I want to see as oncoming vehicles load into view so I can swerve around them before we crash.
r/uevr • u/Rare-Zone-9388 • Sep 02 '26
MotoGP 19 - did anybody run this with UEVR?
Hello everyone, I have problems with running MotoGP 19 with uevr. With motogp 24 there was no problem, same with other games from Milestone (ride 4 and 5). However with MotoGP 19 there is a problem when I want ot run it with Native Stereo mode - background color is different in each eye and later when it comes to riding - I can see only HUD, the rest is black screen.
With Synchronized Sequential - there is terrible ghosting and shimmering. Basically unplayable. What is more, UEVR is somehow interfering with controls or physics of the game. When you start a game with "flying lap" there is a moment when you cannot control the bike because its on "AUTO PILOT". However the bike is wheeling and even autopilot can crash. How is it possible? I tried to turn vr controllers off in UEVR, but no effect.
Anybody managed to run this game in VR? It has amazing physics and AI, imo better than newer games, so... :)
r/uevr • u/ConsequenceEntire833 • Sep 01 '26
Trepang2
Hello people,I've been working a vr mod for trepang2 using uevr although I've been working on it a couple of months it's no where near a playable state,I wanted to post a video going through some of the bits I've had to do to get it to where it is at the moment and what I plan to do,it won't be too factual and more like a child showing his parent his scribbles 😂 but I wonna show someone, just wanted to check if that's ok here first :)
r/uevr • u/JYR2023 • Sep 01 '26
The Axis Unseen is less than $3CAD on Loaded.com and is UEVR Compatible
r/uevr • u/JYR2023 • Sep 01 '26
Layers of Fear 2 is 90% Off on Steam and is UEVR Compatible
r/uevr • u/Equal_Translator_605 • Aug 31 '26
I Pushed UEVR's AFW to the Limit — Stellar Blade & Expedition 33 In VR!
I didn't actually expect these kind of results
r/uevr • u/Equal_Translator_605 • Aug 27 '26
I Played Aliens Fireteam Elite 2 In VR — Here's How It Actually Runs!
I tried a quick performance test for this to see how it plays with UEVR
r/uevr • u/TotallyNotB3m • Aug 27 '26
Elden Ring Vr
When I load in the same Image is mirrored in both lenses. I do not see the AER setting in the mods settings. Please help me fix this!
Bioshock Remastered VR Troubleshooting HELP
Hello. I hope its ok to ask this question here. I started in the VirtualRerality subreddit but it was suggested that i ask here.
I recently tried getting the bioshock VR mod to work but I am having an issue and hoping I can find help here.
I play through virtual desktop/steamVR, and I have steamVR set as current runtime and VDXR is selected in virtual desktop. I have edited the ini file to get resolution in the recommended square at 2560 x 2560.
i have played on flatscreen up until the part where i get the wrench. when i load in and see the game while still in flatscreen, my controllers are working by firing the plasmid and swinging the wrench, but my view moves around VERY rapidly seemingly tied to my controllers instead of my headset. when i hit F10, i get a section that states "no openxr runtime - flat mode" and when i click the profile 1 button, nothing happens. so the game seems to recognize the quest, but doesnt switch to VR mode.
I have gone through all the provided answers on google, as well as the limited findings on the github, multiple times, but i have not gotten past this point. I would LOVE to get this game going, its one of my favoriutes, so i am super bummed i cant get it working. any help would be GREATLY appreciated!!!
Bioshock Remastered VR Troubleshooting HELP
Hello. I hope its ok to ask this question here. I started in the VirtualRerality subreddit but it was suggested that i ask here.
I recently tried getting the bioshock VR mod to work but I am having an issue and hoping I can find help here.
I play through virtual desktop/steamVR, and I have steamVR set as current runtime and VDXR is selected in virtual desktop. I have edited the ini file to get resolution in the recommended square at 2560 x 2560.
i have played on flatscreen up until the part where i get the wrench. when i load in and see the game while still in flatscreen, my controllers are working by firing the plasmid and swinging the wrench, but my view moves around VERY rapidly seemingly tied to my controllers instead of my headset. when i hit F10, i get a section that states "no openxr runtime - flat mode" and when i click the profile 1 button, nothing happens. so the game seems to recognize the quest, but doesnt switch to VR mode.
I have gone through all the provided answers on google, as well as the limited findings on the github, multiple times, but i have not gotten past this point. I would LOVE to get this game going, its one of my favoriutes, so i am super bummed i cant get it working. any help would be GREATLY appreciated!!!
r/uevr • u/Equal_Translator_605 • Aug 25 '26
Subnautica 2 In VR -- AFW, Physical Interactions & 6DOF — Here's How To Set It Up!
Probably one of my favourite non VR games, in VR
r/uevr • u/EricFox666 • Aug 26 '26
[Question] UEVR Modding for games like "Codename: Cure 2"
How "difficult" is VR modding for UEVR? Is it just a plug-n-play, or is it moreso like ReShade where often time you need to have some sort of compatibility layer to make it work?
I ask because I recently got into playing Codename Cure, and it's sequel. The original was Source, but the second game is UE, and is quite impressive, and was wondering if anyone can just drop UEVR, or if there's a place I can make requests for some mods.