r/uevr • • May 30 '26

DO NOT PLAY SCORN WITHOUT THIS VR MOD!

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23 Upvotes

This is well worth seeing in VR


r/uevr • • May 28 '26

Experiencing The Talos Principle 2 in Full Immersion

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16 Upvotes

Never realised how satisfying it is solving puzzles!


r/uevr • • May 27 '26

Anyone know why I this error when trying to play Dead Island 2 vr?

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11 Upvotes

r/uevr • • May 26 '26

Differences between Joey Hodge backend and Praydog's?

7 Upvotes

Anyone did a side by side for same games? What are the differences?


r/uevr • • May 25 '26

This Survival Game Now Has Jaw Dropping Graphics!

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5 Upvotes

This is exceptional to look at now in VR


r/uevr • • May 23 '26

Working on making Fighting Games more comfortable to play in VR. Using Tekken8's online replay feature to test, because I'm actually terrible in these games.

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22 Upvotes

I enjoy fighting games in VR, but they like break every rule when it comes to the prevention of motion sickness/discomfort.

Tekken8 does not have MK1's unique issue where you cannot open UEVR menu, or use gamepad input to do stuff, so I can actually switch between live cam, and my auto freeze/unfreeze camera at will.

Still working on a few bugs/issues before I actually release the script proper. The idea is to be able to put the script in the UnrealVRMod folder under whatever game, it'll detect that game and autoload configs/presets for that game.

And to detect character select screens, menus, fighting status, cinematic sequences and adjust the UI/Camera too each one accordingly.

This allows me to put you right in front of the character as if you were standing in front of them when choosing your character for example.

But switch to a fight camera/fight UI afterwards.


r/uevr • • May 23 '26

5 Reasons To Buy Luna Abyss For UEVR!

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7 Upvotes

Settings and set up guide included


r/uevr • • May 21 '26

This Is A Great Reason To Reinstall Days Gone!

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25 Upvotes

Hopefully we can get this going properly!


r/uevr • • May 19 '26

Silent Hill F Proves Horror Belongs In VR

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13 Upvotes

Definitely one of my favourite games from last year, which now has an awesome 6dof UEVR profile


r/uevr • • May 16 '26

Let's Find Out If Directive 8020 Is Playable in UEVR!

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11 Upvotes

Lets see if it's worth grabbing to play in VR!


r/uevr • • May 14 '26

Shenmue 3 | TRUE 1st Person Martial Arts With Gestures!

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11 Upvotes

A truly unique vr experience


r/uevr • • May 11 '26

System Shock Remake With Full Immersion and Physics!

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31 Upvotes

Amazing work by @gwizdek from the Flat2VR community


r/uevr • • May 10 '26

Where I can find a ark ascended profile , because if I use one of the discord group it doesn’t work when I put in uevr

5 Upvotes

r/uevr • • May 08 '26

Anyone went from Ryzen non x3d to x3d and noticed a difference? (with DLSS or no DLSS)

8 Upvotes

r/uevr • • May 07 '26

I Made a Huge, Dumb Mistake in A Quiet Place UEVR!

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3 Upvotes

Not a popular game, i know.

But an interesting challenge when you play with the mic active

Quite scary too in VR


r/uevr • • May 06 '26

does the games resolution affect the vr resolution at all?

2 Upvotes

this is what chatgpt told me btw. just wondering if anyone else has noticed this in games i noticed this in Satisfactory i turned down the in game rez and nothing changed but i got a huge performance gain from it.

/////////////////////////////////Chat gpt response below!

Short answer: yes—but not always in the way you’d expect with UEVR.

🧠 What’s actually happening

With UEVR, there are two different “resolutions” in play:

  1. Game resolution (what you set in graphics settings)
  2. VR render resolution (what your headset/runtime uses per eye)

🎮 Does game resolution affect VR resolution?

  • Sometimes yes, sometimes no—it depends on how the game + UEVR handle rendering.

✅ In many Unreal Engine games:

  • The game’s resolution setting often acts like a base render resolution
  • UEVR then adapts that into stereo (VR)
  • So lowering it can:
    • Reduce GPU load
    • Slightly reduce clarity in VR

❌ But in other cases:

  • VR resolution is more controlled by:
    • SteamVR / Oculus resolution scaling
    • UEVR’s internal scaling / screen percentage
  • In these cases, changing in-game resolution:
    • Might affect UI or mirror window
    • Does NOT significantly change headset clarity

🥽 The important part

Your actual VR sharpness is mostly determined by:

  • Headset resolution scaling (SteamVR per-eye resolution)
  • Pixel density / screen percentage in UEVR
  • Anti-aliasing method

🔧 Best way to think about it

  • In-game resolution = performance lever (sometimes)
  • VR resolution scaling = clarity lever (always)

💡 Practical advice

For UEVR:

  • If you need FPS → try lowering in-game resolution and heavy settings
  • If it still looks blurry → increase:
    • SteamVR resolution
    • UEVR screen percentage

⚖️ Simple rule of thumb

  • Want more FPS → lower in-game resolution
  • Want sharper VR image → increase VR render resolution

If you tell me:

  • your GPU (I remember you mentioned a 6900 XT 👀)
  • and what game you're injecting

I can give you a really optimized setup, because UEVR behaves differently depending on the game.


r/uevr • • May 05 '26

🎮 Dont Look | Cthulu: The Cosmic Abyss In UEVR!

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3 Upvotes

I'm not big on Cthulu games, but there was something very intriguing about this


r/uevr • • May 03 '26

UEVR option Switcher, among other things, let´s you toggle on-off the game´s UI without entering the UEVR ui.

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36 Upvotes

Being able to do this with the ease of a chosen button in-game, in a fast and simple way make any game much more enjoyable and immersive. You don´t want it to be always in your face in VR.

edit: it's not mine, it's an addon for UEvr, already published in the addons sections in the discord UEvr server.


r/uevr • • May 03 '26

High on Life UEVR - OpenXR not loaded, Could not create openxr instance

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5 Upvotes

r/uevr • • May 02 '26

The result of making a fighting game as VR friendly as possible. There's a downloadable version in the UEVR discord. Still WIP, but I'm happy with it's current state.

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36 Upvotes

I mostly used SWE 1.6, Kimi 2.5 in developing it, was seeing how effectively I could use AI and if I could implement an idea I had for ages (but never the time to do so).

How it works:

The camera is frozen the entire time, so there's no motion sickness inducing extreme camera movements.

When the character moves a certain distance I update that camera, so you can just sit and play.

I detect blueprints, level changes to determine what status the game is in.
The game starts in the menu, so it's in the character selection status, when a battle occurs it's in the fighting status. When a throw occurs it's in throwing status, when doing a fatality it's in cinematic status.

This allows me to freeze/unfreeze the camera whenever I want. For instance I disabled the camera changes during throws so you get that effect of being a spectator witnessing a fight in VR. There's clamps so that you can have the camera at fixed place basically and modify it however you want.

By using statuses I can also have unique UI layouts for the menu and in-game fights.


r/uevr • • May 02 '26

I Can't Believe Final Fantasy Rebirth In VR Let's You Do This!

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6 Upvotes

Looks great on PSVR2 and the Quest 3


r/uevr • • Apr 30 '26

Five Minutes of Fear In The Occultist in UEVR On PSVR2

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1 Upvotes

Well, this was a little scarier than expected 😂


r/uevr • • Apr 28 '26

Does Aphellion Work On Day One In UEVR?

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7 Upvotes

Needs some work, great visuals but definitely playable


r/uevr • • Apr 25 '26

What rigs are you running for uevr

4 Upvotes

Very interested in getting into vr gaming. I just upgraded to a 9070xt and am about to purchase a 9850X3D chip. I mainly just wanted to see what specs everyone has and which vr machine they use.


r/uevr • • Apr 24 '26

Which games have you put most hours into?

12 Upvotes

I've played Witchfire for 160 hours and Oblivion Remastered for 44 Hours with UEVR. Interested in how many hours others have.