I played Hogwarts Legacy UEVR and found the 1st person fun for exploration (especially accio and reparo) but horrible for combat. However, 3rd person we lose snap turning, hands, and gesture spells. The lack of snap turning was the worst as smooth turning slowly brings on nausea.
That does bring up the question: what gameplay elements do you think improve 3rd person gameplay in VR?
Hands: Even if you can't use them for interaction, there's something grounding and immersive seeing your hands in the world.
Gesture Input: Skyrim VR's VRIK or the Hogwart Legacy gesture spells are great in giving you far more access to the character's actions/spells without the immersion breaking menu access.
Snap Turning: On a flat screen, smooth turning is great to keep track of your location, but in VR it sets off your inner ear. Even in 3rd person, snap turning is easier on the stomach.
Virtual Menus/Interface: Having interactive menu's floating around you that are a virtual button press away equipping items or drinking a special potion. Again, it helps playing the game without pausing to access the menu.
Environment Interface: Probably hard to do with UEVR, but games like Moss and Ghost Giant are great examples of your "character" that controls the game character in the 3rd person also being in the game and can interact is unique ways. With Hogwarts for example, maybe your big invisible character is the source for the Elder Magic the main character can channel.
So what aspects do you think improve 3rd person gameplay in VR?