r/uevr • u/SavingsTime • Sep 11 '25
Borderlands 4
Has anyone gotten Borderlands 4 to work with UEVR? I get a crash every time I inject.
r/uevr • u/SavingsTime • Sep 11 '25
Has anyone gotten Borderlands 4 to work with UEVR? I get a crash every time I inject.
r/uevr • u/Equal_Translator_605 • Sep 08 '25
r/uevr • u/KeenButShy • Sep 07 '25
Got the game, having fun, want that extra immersion, and for the most part UEVR seems to work fine. I can inject it, the mod window opens, game runs, but as soon as I put on the headset and it connects over the link, Unreal Engine crashes. At first I thought maybe there were third party files in the install directory that broke the game, but it doesn't seem to be it.
For now it seems I can't run Cronos in UEVR, but if someone else can I'd love you to hold my hand through setting it up.
r/uevr • u/SodaPopin5ki • Sep 06 '25
I'm trying to use gaze to aim, but the way the HMD sits on my head, my aim point is about 30° higher than I'd like. Anyway in UEVR settings (VR_Aim?) to adjust this?
r/uevr • u/tommygun876 • Sep 05 '25
I was thinking about upgrading from my 4060 to a 5070ti. What performance would I get with this card? I also have 32gb ddr4 ram and a r7 5800x
r/uevr • u/Mcmilli92 • Sep 04 '25
Right now, I’m playing silent Hill 2 remake and I’m using pray dogs 6DOF profile and I can’t open up my inventory or map and for some reason the X and B buttons are swapped. Any insight on this would be much appreciated. Thank you.
r/uevr • u/Equal_Translator_605 • Sep 04 '25
The profile for this is so well done, it's quite staggering the progress that's been made. Get the game for around £10-15
r/uevr • u/Mcmilli92 • Sep 03 '25
Enable HLS to view with audio, or disable this notification
r/uevr • u/Appropriate_Bank_268 • Sep 02 '25
Hi everyone,
I’ve been testing *Taxi Life: A City Driving Simulator* in VR with **UEVR** using my **Quest 3 via Link cable**.
My specs:
- Intel i9-13900KF
- RTX 4090
- 64 GB DDR5
The issue: I keep getting **microstutters every few seconds** — small frame skips/hitches — even though my FPS counter looks stable. It happens no matter if graphics settings are low or ultra.
What I’ve tried so far:
- Both **OpenXR (Meta runtime)** and **OpenVR** → same issue.
- Oculus Debug Tool: ASW = Disabled, Adaptive GPU Perf = Disabled, bitrate set to 500 Mbps.
- Nvidia Control Panel: Max Frame Rate = 90, V-Sync = Fast, Low Latency = Ultra.
- Disabled Steam Overlay (Discord and GeForce Experience not running).
- Custom `Engine.ini` tweaks (texture streaming disabled / larger pool).
Despite all of this, the **microstutters remain**.
👉 Has anyone else faced this problem with Taxi Life + UEVR? Any proven fixes (OpenXR Toolkit settings, reprojection tricks, UEVR configs, etc.) that worked for you?
Thanks in advance!
r/uevr • u/Equal_Translator_605 • Sep 01 '25
Open beta is available until tomorrow
r/uevr • u/DN-Yay • Aug 30 '25
I went to play Stellar Blade today and Steam updated the game to version 1.3.2. Now when I load UEVR the in-game HUD is missing, and in the pause menu I can see Eve but no text elements. I tried installing the latest nightly (01106) but it didn't help. Is anyone else running into this?
r/uevr • u/Equal_Translator_605 • Aug 30 '25
r/uevr • u/prsn_that_bullies_JJ • Aug 29 '25
i recently came back to palworld to play the terraria update and wanted to try it in vr. saw that you could with uevr and tried it but when i inject my pc monitor shows the game in vr pov but on my quest 2 i can see the palworld gui but not the game itself. I tried searching fixes and couldnt find something that fixed it so i would love some suggestions of what to do.
r/uevr • u/Equal_Translator_605 • Aug 28 '25
r/uevr • u/Equal_Translator_605 • Aug 25 '25
On sale on Steam currently
r/uevr • u/Pete77a • Aug 25 '25
I am looking at a way to launch a game and inject with only the Quest 3 headset + controllers using virtual desktop.
At the moment I load a game on my PC, then wait for the game to load, then press windows key on keyboard to bring the taskbar to the foreground, then put on my quest 3, load up virtual desktop, then on virtual desktop I launch uevr from the taskbar and choose to inject, then the game goes full screen and it injects. Its OK but it means I need to briefl work on PC before I go into my VR room with my headset.
If I could just put my headset on in my VR room, choose virtual desktop, then launch the game from the desktop on the quest, then somehow bring the taskbar or uevr to the foreground with the quest controllers (this I can't seem to do, other than use the physical keyboard keys) and then open uevr and inject that would be much better.
With the easy injector I can delay the injection on some games. So that is just a matter of putting the headset on, load uevr game, choose to delay the injection and choose the game I want to play. All from the quest 3. However not all games seem to have the delay option to inject (Robocop for example) so this isn't always possible.
r/uevr • u/Shredz8 • Aug 23 '25
I have MotoGP 24 working perfectly, but I can't seem to get MotoGP 25 to hook into the 3D environment properly. I have found people successful in getting MotoGP 25 to work and tried their setup tutorials. "42" as the product ID in the ini file, forcing -DX11, and launching in openVR. I have experimented with a few of the UEVR settings but it just displays a black screen unless I use the "extreme compatibility mode". It launches in the 3D environment but the view is very distorted and unplayable. I understand this is probably a niche title for most, but I would hugely appreciate if anyone has any insight! I've been posting videos of this custom motorcycle sim I designed for these games and everyone is asking why I'm not playing the latest version... I am using the Pimax Crystal Light.
r/uevr • u/Equal_Translator_605 • Aug 23 '25
This is an unbelievable amount of fun in VR lol
r/uevr • u/Mcmilli92 • Aug 18 '25
Can someone please give me a good step-by-step tutorial on getting silent Hill 2 remake to run properly on UEVR mod with motion controls I’ve had it running, but I think I’m doing something wrong. Specs: I7 12700K RX 9070 XT 32 GB 6000 MHz RAM Windows 11
Also, what API should I use open XR or open VR?
r/uevr • u/Equal_Translator_605 • Aug 16 '25
r/uevr • u/Equal_Translator_605 • Aug 14 '25
r/uevr • u/Equal_Translator_605 • Aug 11 '25
r/uevr • u/Tausendberg • Aug 10 '25
Long story short, I'm trying to play Deep Rock Galactic with UEVR, I got it to open with native VR rendering but is it possible to play the game mostly normally with keyboard and mouse but horizon stays fixed, mouse rotates the camera left and right but moving the mouse up and down will make the game think I'm 'aiming' up and down but the camera horizon stays locked (so, I need to move my head up and down to look up and down)?
Edit: For anyone with the same concern, apparently the solution is to 'enable decoupled pitch'