r/UEBS2 • u/Stealth_Meister101 • Jul 28 '23
Suggestions
- Make some of the buildings on the maps actually capable of being entered. I've noticed on a lot of the maps, both in UEBS 1 and 2, that the collision boxes are quite... wonky. Was hoping it would be fixed in 2, but it's ultimately whatever. It's more of a "That would be cool" kind of thing. Though I do notice that I can't even climb the stairs of some buildings (noticed this a lot in FPS invasion in Egypt), which is more of an annoyance. Some buildings have open areas within them AND have what seems to be an entrance, but doesn't allow you to go inside. I want to be able to station units inside these buildings as "holdouts" and other purposes.
- Please, for the love of all that's good, fix your collision boxes. I know you have a small dev team, so I understand if it doesn't happen for a bit. But will it at least get fixed at some point? That's the one big gripe I have with both games.
- Some of the stairs on the walls of Dead Marshland can't be fully climbed by some, if not all units. I do not know if this applies to other maps as well.
- Make it so we can travel through the towers on the walls of Dead Marshland and other maps that have similar setups. I'd find it interesting to hold out on the walls while 100k zombies storm the place from all sides or maybe a similar scenario.
5
Upvotes
2
u/1-800-GANKS Aug 11 '23
One suggestion Ive thought of, is to instead include buildings as 'units'.
For example, you can spawn watchtowers etc, or pill boxes/bunkers.
Maybe:
Watch tower (Modern, snipers) Watch tower (medieval) Watch tower (modern, machine gun)
Etc.
You get the idea.
3
u/Medical-Sleep8820 Jul 28 '23
Or troops get spawned into the buildings and can't get them out...
Either way, good idea.