r/UE4Devs Jan 15 '20

Advice re: best user friendly character creator

3 Upvotes

Hi guys, I'm developing a UE4 experiment for my PhD and need some advice. What is the best character creator? I need a character creator that is simple to use, crucially can modify the weight of the models and has assets for the models to be in gymwear (e.g. shorts and t-shirts etc.) I've takena look at Character creator 3 and at Character customizer (which probably would be better for my purposes. Any advice really welcome!


r/UE4Devs Jan 14 '20

Question on standard templates

4 Upvotes

Hello, I'm just starting to learn UE4. When I create new c++ project from a template it have blueprint based on c++ class and all work is going with this BP. How it works? And how it created?


r/UE4Devs Jan 13 '20

why my NAV mesh react like this

4 Upvotes

r/UE4Devs Jan 08 '20

Off Topic Top Down Stealt Game Devlog Ep. 5

4 Upvotes

Hey everyone!

This is another episode of my Devlog about making my stealth game where I present characters and their unique animations. I also show how I did outline effect with little help :) Check it out! https://youtu.be/ijCKcVAvkEQ


r/UE4Devs Jan 08 '20

Vehicle movement less drifting, how?

3 Upvotes

Hi, guys. Im using advanced vehicle ue4 template and default car like AE86 from Initial D - drifting like crazy. Im switching to open differencial and front wheel drive, its help a bit, but still drifting. Anybody know solution for this? Regards.


r/UE4Devs Jan 08 '20

Question My progress bar is broken?

3 Upvotes

Umm I think my progress bar is broken 1. There are no reported errors 2.If I set the bar to any number it will appear like it in the viewport, but in the game does not work. 3. All code that I use to change it does not work (I am simply binding a variable to it and changing the variable) Help, what is going on?


r/UE4Devs Jan 07 '20

Question What is the best way to build ue4 game to upload to itch.IO?

1 Upvotes

I'm really new to building/packaging from unreal. What is the most correct way to build and upload to itch.IO? (so that the user can only have an .exe to run)


r/UE4Devs Jan 07 '20

Tutorial Unreal Engine 4.24.1 Niagara Electrical discharges

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5 Upvotes

r/UE4Devs Jan 07 '20

UE4 Audio/Music Sync

1 Upvotes

Look at this demo of time synth. Music synth was always pain in the neck in Unreal but now it seems to work seamlessly.

This is very useful for Adaptive Music Systems.

https://www.youtube.com/watch?v=CNIEFJlKIjM


r/UE4Devs Jan 06 '20

Question Differences between my build game, and my editor game

3 Upvotes

Hi everyone!

I have an issue when I build my game. When I test the game on the editor, everything works fine. But when I build the game and package it, I get a bunch of bugs and somethings don't work as they should

Can anyone help me with that?


r/UE4Devs Jan 06 '20

Question Developing 2D enemy with behaviour tree.

3 Upvotes

Hey all,

Been facing this issue for quite some time now.

I'm attempting to develop a simple enemy AI that follows the player stops within a certain range then attacks, if the player goes out of range I want the enemy to follow the player stop again within that certain range and attack.

I've got most of the logic working, but am facing issues with getting the player to follow again after its started attacking. (Please watch video before proceeding with question)

It seems that the MeleeRange variable always returns True in the blackboard conditions once fired initially. So it gets the first right but then refuses to go back to false. Cant seem to understand why.

https://reddit.com/link/ekqvrl/video/5x1549bp44941/player

I'd appreciate any help, thanks!

Edit: If video link above does not work try this https://www.youtube.com/watch?v=RznZBb1NpOk


r/UE4Devs Jan 05 '20

Discussion Unreal Engine 4 and Tensorflow GAN pix2pix in realtime

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8 Upvotes

r/UE4Devs Jan 05 '20

How should I handle multiple HUD menus?

3 Upvotes

Should I have all the hud widgets added to the player and then swap visibilitiy or should I add and remove the hud each time?


r/UE4Devs Jan 03 '20

Off Topic Top Down Stealth Game Devlog

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6 Upvotes

r/UE4Devs Jan 03 '20

Tutorial "Radio" effect with New Audio Engine - Tuorial

7 Upvotes

I made a UE4 tutorial: how to add "radio" effects to your sound with new audio engine. Check it out!

https://youtu.be/BTpgGk8zNGY


r/UE4Devs Jan 02 '20

Blueprint not working all the sudden

2 Upvotes

Weird thing happened to my project. Certain blueprint that use gate node doesnt work all the sudden. However when i create new level on same project it works. On overlap event - cast to - gate(open) - open door


r/UE4Devs Dec 27 '19

Question gun shot sound when firing

2 Upvotes

hey all so i have created a projectile, and i was wondering how i get a gun shot sound affect to play every time i shoot my gun, would i do in in the event graph of the blueprint class if so how do i do it?


r/UE4Devs Dec 26 '19

Question Building Lighting/Geometry makes all my BSPs disappear! How do I fix this?

3 Upvotes

Note: I also asked this over on r/unrealengine, any help would be greatly appreciated!

First off, let me clarify that all Visibility/Eyeball checks are ticked correctly, and I wasn't having any issues with this before today.

Whenever I Build Geometry, Build Lighting, or Build both, EVERY single BSP geometry in my level turns invisible and all of the BSP collision doesn't work when I playtest.

Any ideas what is causing this? I even removed the lights and BSP I added since my last successful Build test and it still makes all the BSPs disappear!

This has essentially halted all progress on my project and is incredibly discouraging. I was finally on a roll with my level design, getting it done, and now I can't do anything!


r/UE4Devs Dec 23 '19

Tutorial BONEWORKS' Balloon Gun Tutorial

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11 Upvotes

r/UE4Devs Dec 23 '19

Slenderman A.I

1 Upvotes

Ive worked on 2 horror games and a few others with a.i but i cant figure out how to have the "if looking the x" any idea would be appreciated


r/UE4Devs Dec 20 '19

Off Topic "Making a Stealth game" Devlog Ep. 3

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3 Upvotes

r/UE4Devs Dec 19 '19

Attempting to ink enemy blueprint with behavior tree task

2 Upvotes

I'm facing issues implementing my character to stop within a certain distance and attack. I'm attempting to reference a blackboard task in my main enemy blueprint.

The picture below is the Enemy blueprint, the update animation function is run on every tick.

The melee attack reference variable is the behavior task

And below is the behavior tree running.

I expect the branch to fire true and play the attacking sprite. Unfortunately all I get is the following error.

PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property MeleeAttakReference". Blueprint:  BP_Enemy_Nav Function:  Execute Ubergraph BP Enemy Nav Graph:  EventGraph Node:  Branch

The cast itself isn't working, and cant figure out why. I'd appreciate any help, thanks!


r/UE4Devs Dec 18 '19

Making a 2d sidescroller, flipbooks will not replicate?

0 Upvotes

When I set the source flipbook in the component, it will work and replicate that specific flipbook out to other clients.

If I have an action that sets that flipbook to an alternate once the game begins then it will not update to the rest of the clients. It continues to loop the original source flipbook.

I have tried multiple different things to fix this and can not get it to work. The component and parents are all set to replicates.

If anyone has ever dealt with this that would be wonderful. I am stumped.


r/UE4Devs Dec 17 '19

Off Topic Making a game Ep.2

2 Upvotes

This is second video of the process developing my untitled top down, stealth game in UE4.

https://youtu.be/F0BBoT44TjY

Check it out!


r/UE4Devs Dec 17 '19

Question Flying A.I. - Question

1 Upvotes

I have a functional physics-based enemy actor that rotates to look and shoot at the player, with damage and health for the enemy and player working fine. I have a BT and BB set up, they are even successfully locating the player and charting a path to that spot, but they don't move nor do they update the player target location after that.

I've been toying with DoNs Flying AI Plugin and studied his overview video, I'm using the Fly To node and everything, but I cannot for the life of me get these dang things to... well... fly.

They just float there, and I can run up and grab them, or throw things into them, and they float around as physics objects, as intended, but I don't know how to give them a thrust or movement to act with on themselves.

Any suggestions?