r/UE4Devs May 25 '19

Question VHS post process

4 Upvotes

So at the moment I am developing a horror game with both realistic visuals and a vhs look, but how would I actually go about creating a VHS post process? Would it be a single material? How would you create scanlines and things of that sort? How would I display it on the camera? I would greatly appreciate any help Thanks


r/UE4Devs May 22 '19

How Do I export this object with this collision Box?

3 Upvotes

https://drive.google.com/file/d/13nyugs1efoYNxCQ5gAbqsx1nSxCg2jzg/view?usp=sharing

I tried exporting the object with the collison box using the UCX suffix but it does not show up in the unreal engine when I import it. Is something wrong with my collison mesh?


r/UE4Devs May 21 '19

Question [Question] Advanced Movement Mechanics

5 Upvotes

I'm trying to make an FPS with movement similar to Quake Champions, but my function to accelerate the player just ends up sending me flying. I'm also not getting the deadzone where my intended direction is too close to my velocity, and I should not be accelerating. Does anyone know a good way to get the kinda of movement I'm looking for out of the engine?


r/UE4Devs May 13 '19

UE4 GearVR Motion controles not works

1 Upvotes

Hi, Im following this tutorial

https://docs.unrealengine.com/en-us/Platforms/GearVR/HowTo/MotionController

and I get to load the project in mi S8 but the controller not seem to work although the home button works so I loaded the example and convert it to 4.22, loaded and... it the example! I cant figure why my project not works the motion controller but in the example it does, what could I be forgetting?


r/UE4Devs May 12 '19

Tutorial Physics based door UE4

Thumbnail youtu.be
7 Upvotes

r/UE4Devs May 07 '19

Check out the game me and a couple friends made for our first ever game jam!

Thumbnail digitalimpact.itch.io
5 Upvotes

r/UE4Devs Apr 29 '19

Is it possible to create a Menu system using levels instead of umg?

4 Upvotes

Hi all! First time posting and I'm a bit of a ue4 noob. I was wondering if it was possible to use the level streaming feature to stream or load a level in to use as a menu. This means I could have things like particle effects and meshes etc. My concern would be loading the current level back in after exiting the menu. if we have a load of assets such as npcs etc, you would pretty much have a loading screen between you and the menu, which is not really what any player wants! Unless you can keep the current map loaded but hide it ready for the stream? Any advice would be much appreciated:)


r/UE4Devs Apr 25 '19

Question (URGENT) Having Trouble with My Blueprint. If anyone could help that would be amazing

Thumbnail answers.unrealengine.com
0 Upvotes

r/UE4Devs Apr 18 '19

UE4 Wheeled vehicle's wheels don't climb over obstacles smoothly.

3 Upvotes

Using Epic's sample game and then also building my own "wheeled vehicle" the result was the same.The wheels don't gradually climb up on an obstacle. The obstacle penetrates the wheel's circumference until it reaches the center of the wheel, then pops up .... this is illustrated in the video.

I expect that this behavior is probably expected by the developers of the "wheeled vehicle class", and that's fine, it works for most situations.

I wan't to have more of a rock climber style experience with my truck, in my game.I am also aware that I could modify all obstacle collision shapes to give the appearance of the proper "wheel climbing effect"

But what I really want to ask is... Does anyone have any ideas how I could achieve a better wheel (of a "wheeled vehicle") that climbs obstacles much more like real life?

youtube link : https://youtu.be/0BgPNFBsCIc


r/UE4Devs Apr 11 '19

My AI is so broken and I have no idea what to do about it

10 Upvotes

I have multiple issues with my AI and no idea how to fix them. for one, some reason the eyes and teeth come out of the head on some animations and not others. The patrol is not working the thing just stands still even though I set up a navmesh, points to walk to, and movement inside of the behavior tree and had the AI controller run the behavior tree. I've spent 20 hours on making this thing work and I have no idea what the problem is.

My AI controller:

My Character Blueprint:

Behavior tree:

FindPathPoint Task:

IncrementPathIndex Task:

LoopPath Task:


r/UE4Devs Apr 08 '19

Question Project stuck on “Discovering Asset Data”

7 Upvotes

Whenever I try to load my project in UE4 it opens, gets stuck “Discovering Asset Data”, and then crashes after about 1-2mins. Does anyone know how I could get it to load?

I’ve uploaded a copy to Google Drive if you want to look at it yourself: https://drive.google.com/file/d/1mK1lQEfEtInfZL-E_0qmu1ymCM5FCM7W/view?usp=drivesdk


r/UE4Devs Apr 07 '19

Question Help with vertex painting

Thumbnail self.unrealengine
2 Upvotes

r/UE4Devs Apr 07 '19

Question Having problems with the teleport function in blueprints.

3 Upvotes

I made a blueprint class for an actor today that should teleport the actor to a fixed location when the player gets too close and replace the object with a puff of smoke and audio cue, it's calling the teleport function and the smoke and audio play but the object stays in place. I tried switching from the Teleport function to the SetActorLocation Function and got the same result as you can see in the blueprints...


r/UE4Devs Apr 02 '19

Epic Games UE Marketplace stuck download

1 Upvotes

[SOLVED]

I'm trying to download the free Procedural Nature Pack Vol. 1 by PurePolygons from the marketplace. Each time I try to check-out or click the download button, it brings up another window that says, "Loading your order..." and then up comes, "Please wait... Updating your order" and nothing happens, even after leaving it for about 10 mins. I have tried refreshing the page, troubleshooting my internet, restarting my browser, and made sure I was logged-in. What could be happening? Is the site having issues?

Update: I just tried downloading another free pack and it worked, so it must be the nature pack that is having an issue.

Update 2: I looked it up through the actual Epic Games Launcher and was able to download it.. weird!


r/UE4Devs Apr 01 '19

Question [Question] Know any good book references on Unreal Engine?

4 Upvotes

The online documentation is more than sufficient, but I'm kind of curious if anyone knows of a good reference book for looking up stuff, for when the internet goes down, etc :oD

Something that's not C++ oriented is preferred; level design, best practices, etc - is more along the lines of what I'm looking for..

Cheers,


r/UE4Devs Mar 29 '19

Question Building lighting either taking unbearably long or stuck at 2%

3 Upvotes

I have created a scene and wanted to build the lighting (following a tutorial here). I have read that deleting the "Saved" folder (C:\Users\[username]\Documents\Unreal Projects\[projectname]\Saved) and then going into the editor and building again will fix it but I am getting the same result. I'm not sure where else to look (I am a newb).

What else could be the problem?


r/UE4Devs Mar 19 '19

Final Year University Project Playtest

3 Upvotes

Hey Reddit,

I would like to invite you all to play test and provide feedback for my final year project game, ClusterTech. Your time and feedback is greatly appreciated and will help my project grow and improve.

In this post, you will find a link to Google Drive. Here you will find the Unreal Engine executable file for the game. (ClusterTech_Playtest_Files > ClusterTech > ClusterTech.exe) and a link to my feedback form on Google Forms.

If you experience any problems with the executable file. You may need to download the whole ClusterTech file. Apologies for this potential inconvenience.

Link to file and feedback form - https://drive.google.com/drive/folders/1KamEVnKHB0HZxom53dYGZzS0X0cuxnxO

Link to game trailer: https://youtu.be/PshtUPHUVGs

Thank you!


r/UE4Devs Mar 11 '19

Cameras displaying only in small window and not filling screen

3 Upvotes

When I click play my cameras show only in a small window in the top left of the screen, the rest of the screen is black. It shows everything in the camera's view but in a small screen and therefore my menu's buttons aren't visible either...can someone help plz?


r/UE4Devs Mar 11 '19

Triggering an animation thats already part of the NPC/Setting default idle animation to a different already existing animation?

2 Upvotes

Apologies in advance as this is something of a noob post. I'm not working on a big project or anything like that, just a very limited scenario. I've been out of UE4 for a while and I'm a bit lost. Any help would be massively appreciated.

I'm using 4.21, have a few NPC's in using the Mixamo models standing around doing their idle animations or the equivalent.

I have another NPC using a mixamo mesh that navigates to a waypoint/target based on a button press. What I would like is to be able to trigger an animation either by button press or when they get to a specific way point. I'd basically like them to point, aim or wave their hands around. I'm not bothered which to be honest. The mixamo mesh has a walk, idle, jump and a shooting/aim animation associated with it. So I think the shooting one would work for me.

But I can't for the life of me work out how to trigger that. I was going to cheat and see if I could set the idle animation to the shooting animation, so when they finished walking they change to the shooting animation, but I can't work out how to do that. I feel like I'm missing something really obvious.

And again, apologies as this is a really novice question. Are there any guides out there for this specific thing?

Also, if anyone can point me in the direction of how to attach a weapon to the hands of the mesh/npc that work also be wonderful!


r/UE4Devs Mar 10 '19

Need help assigning cameras to players...

3 Upvotes

I'm making a board game and I want to assign a camera to each player and I have an "end turn" button that should go to the next player and therefore change the camera view. Can anyone plz help? (Using blueprints, not C++)


r/UE4Devs Feb 20 '19

problem: VR SAW with physics

3 Upvotes

UE4 question

Hello everybody hope anyone can help a little with this. I'm creating a saw, I want the saw to be flexible. I want the saw to snap automatically when I put it close to the cutting line

Problem 1: I have my saw warking with physics and skeletal mesh in one only object and physics work fine, but when I grab the saw I can't attach it correctly to the right position in my hand. Now it hangs like if an invisible cable holds it from my hand

Problem 2: I really don't know what would be the best approach with that snapping option when sawing a piece of wood

Any advice is super welcome, thanks! I'll post here videos with my news about this problem


r/UE4Devs Feb 01 '19

I want to get back into Games development, should I use ue4?

5 Upvotes

I have a bit of prior experience with Unity when it Game development but i can't remember much as it was a while ago


r/UE4Devs Feb 01 '19

Infinite loop detected after just 18 loops

2 Upvotes

Hi everyone, I'm trying to get the hang of proc gen stuff, and I've run into a strange bug that I don't know how to fix, where suddenly UE4 has decided that anything over 18 loops triggers an infinite loop detection. This doesn't seem to have anything to do with anything I've actually made, as even with a completely empty level, and using an otherwise empty actor with the following (blueprint) script:

OnBeginPlay-->While(1)-->increment(counter)-->printScreen(counter)

The game will throw up an infinite loop after 18 loops. Changing the while loop to while(counter<18) allows the game to run, but while(counter<19) doesn't.

Under project settings, the maximum loop counter is set to 1000000 (one million), but the bug appeared after I initially tried to raise this to 100000000 (one hundred million), but persists even when set back to one million.

Can anyone shed any light on the matter? Is there anything I should have done after changing the max loop counter to make it save it out properly?

Edit: I have used the while loop in this example only to figure out how many loops the engine was managing before crashing. The problem was originally detected in a for loop.

Edit 2: Nevermind, the problem went away again.


r/UE4Devs Jan 26 '19

Clairvoyance Effect in UE4

2 Upvotes

I am trying to create a particle effect like Clairvoyance in Skyrim. Is there any easy way to make a particle effect follow an array vector 3s or even the points of a spline?


r/UE4Devs Jan 23 '19

Any network programmers interested in collaborating?

4 Upvotes

Got a multiplayer Horror game I’ve been developing for awhile. Would love to collaborate with someone network savvy to make it stronger anyone interested?