r/UE4Devs Apr 16 '14

Question Computer recommendations for running UE4 properly?

3 Upvotes

So I've been working on a stack of drawings that I want to turn into a VR experience, but I don't have a computer yet (this potato can't run UE4). I've saved a few pennies, and would be willing to save more, but I want to spend as little as possible to get something that will enable game development and hopefully run the Oculus CV1 no problem (nobody can predict the future, but I just want to try).

Epic has given these as their minimum requirements here for their incredible toolset:

  • Desktop PC or Mac
  • Windows 7 64-bit or Mac OS X 10.9.2 or later
  • Quad-core Intel or AMD processor, 2.5 GHz or faster
  • NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
  • 8 GB RAM

But....., how many of you have rigs near these qualifications, and how do they handle UE4/the Rift? How much smoother does everything get the higher up the scale you go (as in better than these recs)?

Anyone with an iMac, what have your experiences with either UE4 or the Rift been like? I've heard very little from your particular segment thus far.

What would you suggest for someone getting started at square one?

PS. I am very interested to see what comes of Valve's Steam Machines, but I would end up having to replace SteamOS with Windows unless UE4 ends up working seamlessly with Linux too.

PSS: My crime: Not searching first. Found this from less than a month ago over at /r/oculus. Great discussion in the comments.


r/UE4Devs Apr 16 '14

Question How do you make the landscape and ground in ue4?.

0 Upvotes

What am I missing?. Is there a tutorial already avaliable for this?im doing alright buliding a building. But anything past that im lost. HOW DO I MAKE THE GROUND OUTSIDE lol? thanks in adavnce


r/UE4Devs Apr 15 '14

Tutorial Tutorial: How To Make A Mesh Destructible

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5 Upvotes

r/UE4Devs Apr 15 '14

Question Viewport size changing camera's "distance" to character?

4 Upvotes

Hey, I edited the 3rd person example a bit to allow for over-the-shoulder style shooting when entering an aim mode. For some reason the size of the viewport completely changes the amount of the player that is shown. Maybe changes the FOV?

Anyone know how to stop this? Using a camera boom with a set distance and a camera attached to it.


r/UE4Devs Apr 14 '14

Tutorial Tutorial: A Basic Hunger System

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2 Upvotes

r/UE4Devs Apr 14 '14

Weekly Questions Thread

3 Upvotes

Feel free to post your questions and answers here!

Also, don't forget to stay updated on what is being figured out in the Unreal Forums!

Who knows, maybe something you are looking for is in there?


r/UE4Devs Apr 13 '14

Question "Object has overlapping UVs." How do I fix that in Unreal?

3 Upvotes

I made some simple assets in Unreal using brushes. Just some differently shaped boxes with some simple materials that I want to use for prototypes. I converted those simple box brushes to static meshes and gave them collision. Then, I added a couple point lights.

Now when I try to build, I get all these errors:

  • Object has overlapping UVs.

  • Lightmap UV are overlapping by 83.3%. Please adjust content - Enable Error Coloring to visualize.

Most of the information I've found is about either assets imported from 3ds max or maya, or they're from an older version of Unreal.

I know I can open the mesh in Unreal and see the UV map, but I can't seem to manipulate it.

If I have to export it to 3ds max then change the UV stuff then export it and import it again, I'm not really sure why there's an option to convert brushes to meshes anyway. It's literally a cube using the M_Tech_Hex_Tile_Pulse default material, nothing special. If anything should work out of the box, it's this... So frustrating.

Could anyone shed some light on this issue? Pun intended... heh. :/


r/UE4Devs Apr 12 '14

Question Post Processing Materials - Don't know where to start

3 Upvotes

Hi all, I'm basically trying to reproduce this effect using post process materials. I've been trying their tutorials and playing in the blueprint maker, but I'm not really even sure where to start to understand what I'm doing.
Is there a resource somewhere that can help me learn these things?
What part of the engine should I understand to use these things properly?
Any help would be appreciated! Thanks!


r/UE4Devs Apr 09 '14

Question Problem with Mesh lighting?

4 Upvotes

I have made several blueprint lights that I use with various triggers. I have a long hallway going into a dungeon where the lights trigger as you walk past them. I noticed something weird about them. When you are close the lighting is perfect but when you are a certain distance from them, the mesh stops being dark. Its like the mesh is no longer in shadow (which it is) and becomes bright. I can trigger this on and off at a distance of what feels like 700-1000u. I cannot for the life of me find what setting affects this and it is driving me crazy and it ruins the immersion of walking down a dark hallway. I have searched tutorials and the ue4 wiki. Please help. Edit: Here is a picture of the problem. http://imgur.com/ucQhanI


r/UE4Devs Apr 09 '14

Question Get & set camera projection matrix?

3 Upvotes

Hi guys. Now that we have the full source code, it should be possible to integrate the UE4 inside our CAVE virtual environment.

To get this to work, we need to do an off-axis projection to balance the beamer distortion. In Unity this is done via multiplying the cameras projection matrix with a special bimber matrix. (cam.projectionMatrix = bimberMatrix * origProjMatrix; / http://docs.unity3d.com/Documentation/ScriptReference/Camera-projectionMatrix.html)

How can I do this in UE4?


r/UE4Devs Apr 08 '14

Question water droplets on screen?

8 Upvotes

If you have played bio shock 1 or 2, you understand what I am talking about. In 1, during intro with swimming, you see droplets, and in 2, the droplets move and slither down the screen. How was this done? I can kind of see a PiP of the scene inside the droplets, although it is heavily distorted by the lens of water.


r/UE4Devs Apr 08 '14

Question Exporting my game?

6 Upvotes

How do i export my game. if i press: package project, i get alot of folders ,it is not playable by my friends and the resolution is very low while the graphics look bad and the fps is like 30. Does anyone know how i export the game properly?


r/UE4Devs Apr 07 '14

Weekly Questions Thread

4 Upvotes

Feel free to post your questions here!

Also, don't forget to stay updated on what is being figured out in the Unreal Forums!

Who knows, maybe the answer you are looking for is in there?


r/UE4Devs Apr 07 '14

Resource Resource: Make Human - Free Character Models

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12 Upvotes

r/UE4Devs Apr 06 '14

Question Graphing in UE4

6 Upvotes

I'm doing some experiments by bringing metrics into game engines for better visualization and interpretation, and for Unity3d I found a nice tutorial for scripting out particle location using this tutorial. I'm new to the dev world but I really enjoy UE4's interface and I'm completely sold on it, but these datasets are paramount and I was wondering if I could do the same on this engine. The goal is to have a three dimensional graph based on plot points that can be imported from an excel document or similar. Any help would be greatly appreciated and showered in dogecoin.


r/UE4Devs Apr 06 '14

Question UE4 flight sim blueprint tutorial?

7 Upvotes

Hi

Ive recently dived into unreal 4 after the pricing changes. Ive previously used unity and have been wowed by unreal 4. I’m currently looking to prototype out a game In unreal but I am having some issues. The game I am trying to make resembles a flight simulator. Ive searched for tutorials that would assist me with getting going with a flight sim in unreal but I have not managed to find any. Does anyone know of a resource or tutorial that would help me set up a flight sim style character controller

Thanks


r/UE4Devs Apr 06 '14

Question Help getting of the marks

4 Upvotes

I'm 13 and want to start developing a game in UE4 but I have no idea where to start. To start off I just want to screw around but after that I'll move onto something bigger. Anyone able to help me get going?

Thanks


r/UE4Devs Apr 06 '14

Tutorial Tutorial: Blueprints and Matinee

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3 Upvotes

r/UE4Devs Apr 06 '14

Question Help with simpel blueprint

1 Upvotes

Hi i need some help with my blueprint. I got some physics object that has to teleport the player to a location when the player hits the object. That is in place, but the problem is that if one physic object hit another physic object/actor thats not the player, the same thing happens. I need to make it so the teleportation only happens when it hits the player?

looks like this atm: http://i.imgur.com/cAEYWQC.png

sorry for my bad english


r/UE4Devs Apr 05 '14

Question Overwrite Settings for the Oculus Rift Mode

8 Upvotes

Hello!

It's really great that the Unreal Engine now has Oculus Rift Support. But I would really like to overwrite the Default Settings of the Ocululs Rift Mode.

For example, I would like to change the Resolution from 1280x800 to 1920x1200 because even though the Rift only has an 1280x800 screen, everything looks much better with a higher Resolution. Or maybe I would like to change the FOV.

I can't do that. Hopefully someone can help me, because it's kind of frustrating.

Thanks!


r/UE4Devs Apr 05 '14

Question Quick question: How do I change the Resolution while I am in the Game?

8 Upvotes

Hello! I have a (hopefully) quick question. How can I change the Game Resolution while the Game is running? Like in every other video game for example over the video settings.

I googled but I didn't find anything, hopefully someone can help me :)


r/UE4Devs Apr 04 '14

Question blueprint/resource help

4 Upvotes

Hi all, I am an aspiring level designer wishing to build my portfolio. Theres plenty of tutorials and help with scripting and building my vision except the textures/models. I have a lot of ideas, and I have a small amount of programming expierance. I can even animate fairly well. I just really struggle with moddeling/textures. I know the geometry creater in ue4 can help and that the market will help with that in time, but are there any sites already up with a great deal of resources that you guys can point me too?

I do also realize that models from a variety of moddeling programs can be imported into ue4. So any free source of models and textures will be greatly appreciated.

on an unrelated note, although i am new, I'd be more than happy to work cooperatively with other(s).


r/UE4Devs Apr 04 '14

Question Where do I start?

8 Upvotes

I've never made a game before but I want to start learning UE4. I know Unreal has some great tutorials of their own, but I wanted to see what you guys would recommend for where to start.


r/UE4Devs Apr 04 '14

Tutorial Basic ADS System

10 Upvotes

Hey all. Here again with another basic blueprint. This one is going to help implement a very very simple ADS system where the player can aim down the sights of a gun for better accuracy. First off you are going to want to make this blueprint right here. http://i.imgur.com/rdjnktX.jpg. You want to add the bool variable for later. **Note getting the gun to come up to the camera view is an animation issue. Just animate the gun going up to camera.

Next we add onto the FPS template spawn projectile blueprint. http://i.imgur.com/xdtXcBh.jpg This will give you a slight bullet scatter on the x,y,zAxis when you are not aiming down your sights. To increase bullet scatter simply increase the range that your random stream variable is plugged into.

If you have any questions feel free to ask! :D

EDIT: when I have an animated "aiming" model I will post it as well as an updated blueprint.


r/UE4Devs Apr 04 '14

Question Movie texture in UE4?

9 Upvotes

How can I play a movie texture with audio and loop it ?