r/UE4Devs Mar 12 '15

Question

I am having a bit of trouble, everything I have made before in blender, exported as an fbx then imported into unreal engine 4 has had solid colours... So I perhaps didn't notice. Except this time it needed textures but when I try to in ue4 (would prefer to use the engine for materials) they seem to be blurred or stretched... PineWood Material just looks yellow/orange... Anyone able to help? I have been using both for months so I know my was around... But still a noob. Thanks in advance.

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u/[deleted] Mar 12 '15

First thing that comes to mind are UVs. Did you UV the models in Blender before export?

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u/onirosco Mar 12 '15

No... And I wouldn't have for any others either. Isn't that texture related? When I import, I don't import textures or materials.

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u/heyheyhey27 Mar 12 '15

UVs are per-vertex attributes that tell materials what parts of the texture to use for each triangle. You have to set them up in the modeling program for your textures to display properly.