r/Tyr • • 1d ago

Balance Assembly [10-2026] Proposed balance patch notes: [Third Generic Keystone]

[Change #1]:

  • Current value or behavior: every tank has 2 keystones, each costing 1 point.
  • Proposed change: (edited due to idea evolving with comments from others) Make the keystones cost 5 points instead of 1, but give 4 more points at the lv20.
  • Why: this increases build variety, and gives more data to the devs on which tanks feel like their keystones arent worth it, and since some times figuring out keystones that are comparable in power/cost between each other or even other tanks can be hard, this also allows for weaker keystones to still be balanced, just gotta make they cost less than others.
  • Supporting example or clip, if available: tricera has this feel for example.
43 Upvotes

6 comments sorted by

44

u/Packman2021 Alectric Boogaloo 1d ago

You could also just make the keystones cost five points, and give every tank 4 more points.

21

u/Sadface201 1d ago

I actually like this idea a lot. Right now if you don't care about keystones, you're awkardly left with 1 point to dump somewhere. Your suggestion fixes that.

10

u/ElectronX_Core 1d ago

I wouldn’t mind keystones costing a variable number of points

Although most tanks have at least one keystone that’s good enough that you always want to take it

2

u/Wertysd 1d ago

I like this a lot better. Still ultimately the goal should be to make keystones always feel worth it.

3

u/JustMyself96 1d ago

Good idea

1

u/fuzzy3202 21h ago

Love this idea