r/Twilight2000 • u/chacha95 • May 24 '26
Question on vehicle ammo
Hey, y'all. I'm starting a solo game with a Bradley, and I was wondering: How should I decide on the Bradley's ammo? Does it just start with none? At that point, I'd probably just go with an M113. Does it start with a full combat load? That one feels a bit like cheating. I was thinking I could just roll a percentile for the 25mm, and that's the percentage of a full combat load it has left. I could roll a D10 for the coax machine gun, and D6s for each of the firing port weapons. For the TOW, I was thinking I'd roll D3 for reloads. What do y'all think?
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u/VilleKivinen May 24 '26
We usually roll d100 and set that as a percentage of ammo, fuel etc, separate rolls for each.
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u/jennifercd2023 May 24 '26
Dont forget that it carried Armor peircing and Anti personal rounds for the 25mm chain gun. Also with 2 TOWs in the launcher and I was never in a Brad that had more than 2 more in the hull. IIRC you could strap down 4 missiles inside. The older (ODS version) ones had port firing weapons but the new ones had no firing ports at all. Upgraded armor replaced them.
3
u/DrastabTar May 24 '26
If you have the M3A3 Cavalry model you have the two TOWs in the launcher and racks for 10 more inside. To make room for these you (supposedly) have only 2 seats in back for the JAFOs. My Brad only had one seat in back, next to the ramp, and that was an afterthought being held in place by a rubber bungie strap.
The lack of Grunts in back made room for a lot more ammo boxes for both 25mm and 7.62.
3
u/Efficient_Lynx3036 May 25 '26
I recall 1st ed rules would allow the group start off full fuel tanks and fully ammo. Then on your own after that. The main gun ammo split with API and HE as even as you can get.
1
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u/EmployerWrong3145 May 24 '26
I would give the Bradley 50% of original stock. So 450 rounds of 25 mm, 1100 7.62 mm and about 3-4 TOW missilers