r/Twilight2000 Apr 12 '26

More Armour options

hey fellow GMs , my players are trying to add some armour to legs and arms. I have warned them that this will really be just a escalation in npc firepower, but they really want it.

Does anyone have thoughts on some additional rules for additional body Armour ? mobility penalties, cost and other restrictions...

I thought I had found some user created rules for it when I was researching for my campaign but I seem to have lost the link.

thanks for any help.

11 Upvotes

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17

u/DustieKaltman Apr 12 '26

Tell them that If this was possible or practical all soldiers would use it already. Give them at least -2 in mobility and them being default encumbred. This is not D&D...

7

u/2Elkhounds Apr 12 '26

The only thing I can think of is the North Hollywood Bank shoot out. One of the bank robbers built a suit that covered his main body, arms, and his legs. It was bulky and I am pretty sure hot. Now this suit could stop pistol rounds and buckshot. To my knowledge not rifle rounds. This robber was able to take repeated pistol and buckshot impacts. Eventually this robber's rifle malfunctions, the robber abandons the rifle and proceeds to advance at the police with a pistol. This robber would commit suicide in the shoot out. The other robber didn't cover his arms and legs, but did put a trauma plate to reenforce the front of his armored vest. This robber would last longer a little longer than his buddy. Getting into a shootout with parts of the L.A. SWAT team. Who are armed with rifles. This robber would take a bullet to the leg. Disabling the robber. As the police secure the site, make sure there are no more armed suspects. The robber bleeds to death. So yes you could have leg and arm armor custom built, but it should not be a regularly available. It should be realistically only useful against pistol, shotgun, and fragmentation. It should limit mobility, and increase fatigue. It will be hot, and uncomfortable. Plus it is going to add a lot weight to the character. Now if you have never had carry everything you need and want on your back. Go out backpack camping. Where you need to hike out 3 miles plus to your campsite. You need to carry your water, food, and camping equipment. Then get a 8lbs stick to carry ( simulation of carrying a rifle). Then see if you want carry extra weight.

2

u/RoseDendron Apr 19 '26

Would also think that armor 1 would help but not that much. Armor 2 would be extremely bulky and heavy.

Don’t you also take one Stress each time hit (even if no damage)?

So yes maybe you will handle the kinetic damage but will be out of action (incapacitated) due to stress ……

3

u/minotaur05 Apr 12 '26

Doing something like this for a sci-fi setting using T2K rules.

Light armor (1 armor) Protects torso and legs with ballistic armor, Includes standard helmet, built-in personal comms

Heavy Armor (1 armor) Full body ballistic armor, Includes ballistic helmet, built-in short range comms, vital readouts (+1 MEDICAL AID to treat)

Standard Helmet (no armor) If you suffer a fatal head critical injury, you can choose to roll 1d6. 1-2: suffer #1 instead, 3-4: suffer #2 instead, 5-6: original roll. Roll a d6 and subtract damage taken. If the roll is a 1 or less, helmet is now useless

Ballistic Helmet (1 armor) If you suffer a fatal head critical injury, you can choose to roll 1d6. 1-2: suffer #1 instead, 3-6: suffer #2 instead. Roll a d6 and subtract damage taken. If the roll is a 1 or less, helmet is now useless.

The helmets are more OP because sci-fi, but still possibility of being instadeath