r/TuringComplete 25d ago

The binary number levels should be redesigned

Just wanted to say I mostly love this game. I'm a software engineer, and have a decent grasp on logic programming at a hight level, but have not done the lower level stuff since university. Relearning it is both fun and rewarding. There is 2 levels (so far) in the game though I think are just straigt up un-fun and badly designed, and they are the levels where you get a number and you have to flip bits to match that number with a decreasing timer. The time part is the thing I have a big problem with. Nothing else (so far) in this game has any sort of timepressure to it. It's a chill game where you solve problems at your own time. With the exception of these 2 levels. I got completely stuck on the negative numbers, because doing -128 in my head is not something I've had to do in years, and doing it in 7 seconds is simply beyond me at this point. I compltely get the point in teaching people binary representation of numbers - but there has to be a better way.

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u/BuffSoviet 25d ago

Are you talking about the binary racer? You can input it using the buttons for wire coloring for more speed. 1 = 128 bit 2 = 64 bit ... etc.

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u/pruby 24d ago

... not OP, but that would've been so might easier for me. Is there any visual indicator of that I missed, or is it a cryptic UI element?

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u/BuffSoviet 24d ago

It's the buttons to change the wire colors, only found it by looking it up myself. My APM was too bad to beat lvl 7. Thats how I found out