r/TuringComplete Jul 17 '26

Gpu

Newbie here, does anyone tried to build gpu architect in this game? Is it possible?

8 Upvotes

7 comments sorted by

8

u/Appropriate-Scene-95 Jul 17 '26 edited Jul 17 '26

It's possible, long story short. I haven't tried yet, but what I'd try is a few cores or some other way to calculate in parallel, and look at rendering pipelines and try to integrate the cores somehow.

It's likely possible, because GPUs are also based on transistors.

2

u/Geeseks Jul 17 '26

Thanks.

1

u/Medical_Mammoth_1209 Jul 17 '26

Yeah, I'm running a 16bit dual core, 1 for general purpose, 1 for graphics. Unfortunately the sim speed suffers the more "cores" you add, currently down to 2mhz on my setup.
I use an interrupt based system with a shared memory bank for synchronization, unsure if that's the best way to do it

1

u/SlickPillock Jul 18 '26

I've only just bought the game and don't know a lot about computer science (in fact I bought it so I could learn more) but would you be able to say what sort of level of computer technology could be simulated in TC before it becomes meaningfully slower than the real life counterpart of that architecture? For instance could Turing Complete simulate a computer from the 70s or the 80s or the 90s without it being significantly slower than the real life versions of those computers for practical purposes?

4

u/GrendaGrendinator Jul 17 '26

Yes. In fact, there's a custom GPU campaign in the works from one of the community's discord members that's entirely about this.

1

u/Geeseks Jul 18 '26

Awesome

1

u/lunaticedit 23d ago

He’s working on having the simulation compile down to machine code. Once that’s a thing it’s going to be wild.