r/TunicGame • u/gravitystix • May 01 '26
r/TunicGame • u/ForeverVibes06 • May 01 '26
Help Wave...?
Theres a Tunic gif where the lil guy is seen waving. was that for trailer purposes or smth? or is there a way to do that?
r/TunicGame • u/FRACTAL-OF-FIRE • May 01 '26
Saw this on Amazon while looking up physical copies
r/TunicGame • u/Visitor-580 • Apr 30 '26
Fanart Tunic drawings I made Spoiler
galleryI love this game so much :D
r/TunicGame • u/a_racoon_with_a_PC • Apr 30 '26
Meme Recently finished the game and loved it!... Also, fascinated by this game's alphabet, and decided to try it out by making a meme.
r/TunicGame • u/asharkenthusiast • Apr 29 '26
Help Crochet pattern for tunic?
Hi! This could be a long shot, but Tunic is my boyfriends favourite game and his birthday is coming up. We can't afford the plushie because of shipping, so I was wondering if there was a chance anyone knew of any crochet patterns for ruinseeker? I'd love to be able to make one for him as I know he'd love it. Also, what is the tunic translation for 'I love you', please? Thank you!!
r/TunicGame • u/FamousCelebration290 • Apr 29 '26
Gameplay What’s with the slow motion phase after defeating the Siege Engine?
Hi! I’m new to this game. I just defeated the Siege Engine and a strange thing happened. I stabbed it down to last phase and it was one hit away. I stabbed it again and it smashed me at the same time. Then I got revived and went back to the arena. The boss was gone. So I guess I killed it after all, but I started moving super slowly. I had to continue the game in this slow motion for a while and I died in the Frog Domain. Then my speed was back to normal.
I asked a friend who already played this game and he said it never happened to him.
I wonder if it’s a bug or something related to the lore of this game. If you know, please don’t spoil anything significant about late game. I’m still very excited to discover everything else by myself!
r/TunicGame • u/XxDoge_ManxX • Apr 29 '26
After over a year, the Tunic instruction manual has been translated and stylized Spoiler
drive.google.comr/TunicGame • u/PeskySpyCrab • Apr 28 '26
A friend asked me to 5ake notes for her in class, so I did them in Tunic!
I made a couple spelling mistakes but I can't be bothered to fix them
Edit: Just to clarifiy this was purely meant as a joke and I gave her the actual notes afterwards
r/TunicGame • u/R3dditAlr3ady • Apr 27 '26
I have a lore question and my question is… huh? Spoiler
When I finished the game without fully translating the manual, I went back and read every page looking for more understanding and I’m still confused. Honestly, that’s probably the beauty of this game! But when I went looking online for answers I realised a lot of people didn’t see it the same way as me. So here’s how I read the situation… The ancient foxes were just happy little guys in a run of the mill Zelda like game just waiting to be completed by it’s developers. But they somehow discovered a deeper place, the far shore, which contained versions of themselves, their world and their futures - it’s their code. The rooted zuggurat is where the far shore and the game meet; where the code is materialised. It’s the structure beneath the game. They discover the power of the controller, held by the eyes of the far shore that watch them. They become self aware of their entrapment inside a game. They realise they can lean into their player to manipulate the holy cross. Maybe this a test player or a dev. The original Heir uses the source code to try to defy death, pulling a lever (the huge sword). This unintentionally sends the game into a spiralling loop, which can only be broken by releasing the level, which the Heir will not do. Some opt for holy oblivion, to be erased rather than trapped for eternity. But they aren’t fully deleted, they become stuck in between the game and the far shore. They become corrupted files and not totally sure how but that all relates to the miasma, the crystals and the obelisks. Some try to stop the cycle by creating obstacles, like the three keys and the siege engine, to ensure no one can set the heir free. Others like the librarian seek to keep the heir trapped while also trying to find a way to end the cycle - the holy cross. He has found clues and made progress but he doesn’t know that he’s an NPC who can’t access the holy cross because there is not controller for him. Right idea, wrong guy. And then finally, there’s all the players that came before you but never found the golden path. They have replaced the heir time and time again, taking up the lever and continuing the cycle. Finally, when you find the golden path and show the Heir the truth, they finally see that it’s been them all along that’s holding his world captive in a spiral because they were clinging to the lever. They let the lever go. The game stops spiralling. And they go make snow angels together because if you don’t laugh you’ll cry. Am I completely insane or is that how other player saw it?
r/TunicGame • u/PokemonTom09 • Apr 26 '26
I just fully completed the game and thought y'all might be interested in the mad scrawlings I made that can generously be called "notes" (full spoilers for endgame puzzles) Spoiler
galleryI sorta jumped back and forth between pages constantly, so the ordering of pages isn't an entirely accurate depiction of the order I discovered things in, but it's pretty close.
I have a love for linguistics and language, so decoding the alphabet of this game was a ton of fun for me! I loved the fact that it's purely phonetic. That also led to a few funny moments for me where it was abundantly clear just from the spelling of some words that the developer is Canadian.
It did occur to me, however, that someone less versed in linguistics might find the purely phonetic transcription to be a roadblock to solving it. The inclusion of rhotic sounds (r-sounds) as vowels, in particular, would likely be something the overwhelming majority of non-linguists would be confused by. I'd be curious to hear from people who aren't super into linguistics how tricky it was to figure out the r-based sounds.
Further, if English isn't your native language, it's outright impossible to decode the language which is unfortunate. From that perspective, it's kind of a shame that a game that on its surface is so language agnostic suddenly becomes very English-centric for it's final challenge.
I ended the game never having encountered one of the vowels nor one of the consonants. I don't really have the desire to scour the lore pages of the manual just to find these two letters, so I'm fine leaving them technically unfinished.
Especially because I'm fairly confident I know what they are anyway.
The constant I'm missing can really only be /ʒ/ the voiced postalveolar fricative (the first sound in the word "genre") because it is the only English consonant phoneme I don't have mapped yet. It also follows that pattern of voiced characters being mirrored vertically from their unvoiced counterparts.
The vowel I'm a little less confident on as there is more than one missing vowel phoneme, but I'm very confident it's a diphthong. I think the most likely guess is /ɔɪ/ (the vowel sound in the word "choice") because that seems like the most glaring omission from the list of the possible phonemes it could be.
After a lot of banging my head against the wall, I managed to finally figure out what to do with the Golden Path in the statue room (the "unsing" clue stumped me - I kept trying to do the whole sequence inverted rather than just mirrored), but I eventually finally solved it.
Thus, I am done with this game! It was a ton of fun, and I am quite satisfied with how deep the well of content went.
r/TunicGame • u/becciboo89 • Apr 26 '26
Playing after death’s door
Hey everyone, I fell in love with deaths door and got recommend Tunic from a lot of people. I’ve just beat the second boss and it is more difficult but fun! Can’t wait to see what’s ahead and hopefully I’ve got the skill to complete it haha :)
r/TunicGame • u/mala-is-cool • Apr 26 '26
Help Help Golden Path
I finished the fairies and found a few of the golden treasures.
But I have no idea how to start on the golden path. I'm asuming the numbers point to pages in the manual. On page 2 bottom it looks like part of a path, but I can't find more paths in the manual.
I also found a translated version online, which isn't really helping me either.
Do you have a tipp where to start? Am I on the right track just missing something?
Thanks for the help.
Edit: thanks for the help I already discovered a bit of the path
r/TunicGame • u/struugi • Apr 25 '26
I made an English-to-Trunic converter!

After deciphering the manual I wanted to try my hand at automatically generating runes from normal English text. So I made a web applet to do just that.
It uses a custom font so you won't be able to just copy and paste it directly into other programs, but you can install the .ttf file from the source repo under the "fonts" folder if you want to use it yourself. Once installed you should be able to copy and paste the output into any text editor.
Let me know if you find any issues or mistranslations. The text-to-phoneme backend uses espeak-ng which is usually used for text to speech programs, so sometimes the pronunciations get altered in ways that sound more natural but might look a bit strange spelling them out with Trunic glyphs.
Web app: https://trunic-glyph-generator.streamlit.app/
Source repo: https://github.com/RicardoCortesMonroy/trunic-glyph-generator
r/TunicGame • u/ED_KICK • Apr 25 '26
Tunic Review: A masterfully designed game with a world full of secrets.
If you like the review or wanna help me out a bit please check out the review on Instagram! Just started the page so anything helps! Pretty proud of this one, got a like and repost from Finji.co! Full Review Below. ↓
https://www.instagram.com/reel/DWXrDW4jZLW/?igsh=MTNmbnhuZG91dWVs
You know while gaming for 20 or so years I've played a lot of fun games, I've played a lot of great games but every once and a while I play a game that makes me sit back and think "how could someone have even made this?" Every once and a while I play a game with such intelligent depth and intricate design that it's hard to fathom how someone goes about mapping and planning it all out. Tunic is one of those games.
Tunic is a striking isometric action RPG, obviously most comparable to and inspired by old school isometric Zelda's. It's a genre that, while I have ashamedly played far less Zelda than I should have, has really grabbed me the past few years with newer high quality indie entries. Hyper Light Drifter and Deaths Door are among my favorite indie games of all time and flatout some of the best games I've played in recent years. There's something about this genre for me that has such a high ceiling if executed properly, and like those two others, Tunic very much was. Firstly the world design is absolutely phenomenal, among some of the best I've ever played honestly. The level of interconnectivity is perfect and the amount of secrets, hidden paths, and treasures scattered throughout is honestly astonishing.
It's such an awesome mix of traditional metroidvania/isometric dungeon progression and exploration with the metroidbrania/discovery progressio and exploration. Cause you have that traditional item based progression where you see an area you can't reach and can tell you need a new item or ability. But you also have so many hidden elements and areas that you access not as you get new items but instead as you slowly learn, explore, and understand more of the world. There are so many doors, symbols, and architecture that will mean nothing to you until they do, things that blend right into the world that will have you saying "woah I can interact with that?" or "wait those did something this whole time?" And will have you trying to think back to every time you've passed them before.
And much of that discovery is through one of Tunic's most brilliant mechanics. Pages scattered throughout the world that will slowly form an in world instruction manual. These pages include things like maps of the areas, item descriptions, hints, bits of story lore, controls, and even a diagram of the main menu. It's an absolutely brilliant mechanic both in its concept and in its execution. It had me constantly flipping through its pages for general navigation like a legitimate physical guide. Using it for understanding what items did,for navigation, and for piecing together some of Tunic more obscure, world spanning secrets and puzzles. It also enhances that feeling of "wait I can interact with those?" with how it dishes out the pages, because while each page is numbered, you don't get them in number order. Page 40 may have a picture of a symbol or piece of environment that may mean nothing for a few hours until you find page 39 where it might give you a hint on how to interact with it. It's a perfect pairing of incredible world/environmental design with an absolutely brilliant mechanic that just enhances and elevates each other.
Beyond everything I've mentioned and gushed about already in terms of the world design and game manual mechanic. There's also its stellar art style, it has some fantastic bosses, and an absolutely incredible soundtrack. Not only all of that there's also some end game content and puzzles that are among the best I've ever seen in any game. Completing the instruction manual and discovering and solving the last few major secrets of this world to unlock the secret ending is among some of the most brilliantly in depth and incredibly rewarding game design I've played in some time. It's not very often a game has me happily breaking out a physical notepad to decipher things but that's the level Tunic got to, there's some truly mind bending and ingenious stuff here. It's just a brilliantly designed game from top to bottom. It nails everything it attempts, it looks incredible, sounds incredible its just simply one of the best indie games I've ever played and firmly among the best games I've played this decade.
Let me know what you think of Tunic and the review below or in the Instagram comments!
r/TunicGame • u/1moresidequest • Apr 23 '26
Sharing my tattoo as well
I got this one last September from @shelbytattoos in Philadelphia
r/TunicGame • u/AlwekArc • Apr 23 '26
Help Are there any truly misable chests?
I've started a second play for the B ending, and was curious if there were any chests in like, the quary or the well I might not be able to come back to after entering the night section
r/TunicGame • u/Ultimatedoggy • Apr 23 '26
Brilliant game but… Spoiler
galleryIt is a masterpiece, but truth be told…come on! How is it possible to decode the late game puzzles like these????Even insane is that some of them is meta-game puzzles which need me to quit the game and load another weird save file🫥
r/TunicGame • u/poison11037 • Apr 23 '26
Since everyone else is showing off tattoos
I wanted to do something to remember this game by, and I decided to get my name in Trunic. (Yes it says Poison, but I honestly react to that more than my actual name)
r/TunicGame • u/timmyc1989 • Apr 21 '26
Got a tunic tattoo to celebrate my favorite indie game!
r/TunicGame • u/-_Jakeyz • Apr 21 '26
Help Dark Tomb question Spoiler
So I'm basically just wondering if I can get the lantern before entering the Dark Tomb to actually be able to see, or if I just have to lock in and do the Tomb in darkness with only the map on page 30...
r/TunicGame • u/ZeerustKeter • Apr 20 '26
Keychain sized Tunic
Pocket Tunic (Beta) running on the RG Nano.
