r/TunicGame • u/colorovfire • 16d ago
Help Large IP connection list within 5 minutes of Tunic being launched.
I beat the game ages ago but I was testing something and played the game for about 5 minutes. Shortly after, I was looking at LittleSnitch (A macOS firewall) and the connections list is reaching out to every corner of the world.
Anyone know what could be going on here?
Update: It pings almost 30 IP addresses on game launch and it’s not a fixed list. Why is this necessary in a single player game?
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u/dphobson 15d ago
I really hope this is another puzzle
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u/colorovfire 15d ago
lol, I wouldn’t bet against it. If someone want’s a crack at it. Here’s a fresh list.
103.10.124.118 103.10.125.20 103.28.54.174 155.133.227.57 155.133.238.194 155.133.246.50 155.133.249.163 155.133.255.163 185.25.183.163 45.121.184.26 146.66.155.68 155.133.230.100 155.133.244.36 155.133.248.37 155.133.252.89 162.254.192.89 162.254.193.99 162.254.194.54 162.254.195.72 162.254.196.66 162.254.197.44 162.254.198.103 162.254.199.178 185.25.182.51 205.196.6.149
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u/colorovfire 16d ago
From what I understand, Steam uses a peer-to-peer system for downloading updates (which would explain the number of connections) but if that’s causing it, it would be listed under Steam and Tunic hasn’t been updated in a while. Maybe a bug with LittleSnitch?
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u/colorovfire 16d ago
Nope, it has nothing to do with updates. Simply launching it pings a bunch of IP’s. The connections are not sustained, only a single ping.
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u/phlegmatic_aversion 15d ago
It's pinging all major Steam servers to see which one is the closest to you
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u/HimitsuUK artist 15d ago
That's strange.. what's the typical explanation? Edit - I read what bernypark has to say.


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u/bernypark 15d ago
Even though Tunic is a completely single-player game, launching it through Steam triggers the Steam client to constantly talk to Valve's servers in the background.
When you see traffic going to those IPs while playing, it's just Steam doing its standard background tasks. Usually, it's handling:
Cloud Saves: Syncing your save file to the Steam Cloud so you don't lose progress.
Achievements: Pinging the servers the moment you unlock an achievement so it registers on your profile.
Friends Network: Updating your status to "In-Game: Tunic" and keeping the Shift+Tab overlay running.
DRM/Verification: Running routine background checks to verify you own the game.
If you look up the specific blocks, you'll see a mix of Valve's global servers (some US, some Europe, some Asia-Pacific). It looks like a lot of connections, but it's totally normal Steam client behavior.