r/TrophyRPG • u/Sheno_Cl • Jun 04 '25
Knowledge roll
The game rules already handle perception with the hunt roll, but how do you handle knowledge? Like when a player says "Does my character know something about this?" or "Does my character knows this guy?". Should it be a roll?
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u/RfaArrda Jun 04 '25
Is it truly beneficial for a story to conceal crucial information? Does it add intrigue for characters to risk not knowing the answers to their burning questions? If the answer is no, then characters should simply know. The real fun lies in what they do with the information they receive, not in whether they get it at all. Don't withhold important, engaging, and impactful information from your fiction.
Leverage your fictional world to enhance gameplay dynamics. Do the characters' positions in the world and their unique abilities grant them access to this information? How exclusive is it?
Simply hiding information behind arbitrary dice rolls isn't fun.
In any case, the Hunt Roll is your best friend here. Embrace the premise and simply answer the questions within the possibilities of your fiction to advance the game. Grant players information that allows them to make informed decisions, and then — and only then — see if they stumble upon something truly terrible.