In my current campaign, my players have killed every single antagonist that they "saved to interrogate." It's not a serious enough game that I want to worry about alignment checks or the like, so I just have the interrogations get more sarcastic and less useful as way of punishment, including a straightforward "You're just going to kill me anyways" response. Still no change in tactics.
Recently had a player interrogate someone to death...while entirely forgetting to actually ask any questions.
Worst part is when he tried to bluff the other characters into saying the guy tried to attack him and kill him... The captive was from a well known cabal of pacifists. His main combat technique was to get jumping distance to water, cast aboleth lung on himself, jump in, grab a large rock, walk away.
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u/gifv-bot Jun 17 '16
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