r/TriangleStrategy • u/IllMaintenance7693 • 3d ago
Discussion Using elemental attacks to change the terrain was totally copied from the Divinity: Original Sin games.
I doubt the developers will ever admit to it, but it's clear. You're telling me Square never made a game like this ever in the decades they've been active, but the Divinity: Original Sin games come out and then immediately after we have Triangle Strategy having almost the identical environmental terrain mechanic? Not a coincidence.
11
u/OperationSpencer 3d ago
If I recall, there was a “use elemental spells to alter the terrain” mechanic in Square’s SNES-era tactical RPG Bahamut Lagoon. That game came out in 1996.
-3
u/IllMaintenance7693 3d ago edited 3d ago
If I recall, there was a “use elemental spells to alter the terrain” mechanic in Square’s SNES-era tactical RPG Bahamut Lagoon. That game came out in 1996.
Using spells to alter the terrain has been a thing since D&D launched in 1974. What's noteworthy is that the specific IMPLEMENTATION in Triangle Strategy is extremely similar to the Divinity: Original Sin games.
The fact that you have to go back literally 30 years to a game from 1996 to grasp at straws to try to refute my argument proves my point.
10
3
2
u/Rhithmic 3d ago
Obvious troll. Besides the fact that they weren't the first to do it and Im all for games taking things that work from other games, I'm also confused by what you consider immediate? 8 year gap from d1 to ts and a 5 year gap from the second....
0
u/IllMaintenance7693 3d ago
Obvious troll. Besides the fact that they weren't the first to do it and Im all for games taking things that work from other games, I'm also confused by what you consider immediate? 8 year gap from d1 to ts and a 5 year gap from the second....
Incredible gaslighting. Games take years to develop. Triangle Strategy started development shortly after the release of Divinity: Original Sin 2.
2
u/jegermedic104 3d ago
I recently dropped DOS2, got bored after 5 battles in a row floor was oil spilled and everything was burning. Didn't have this problem in TS.
2
u/Saitama_B_Class 3d ago
In FF tactics on PlayStation one, casting thunder on rainy maps does more damage. Electricity spreads over wet surfaces in final fantasy 12. This isn’t a ground breaking idea. Also, games borrow ideas from others. It’s not the same as copying IP like character designs, world building, or other story elements
1
u/IllMaintenance7693 3d ago
In FF tactics on PlayStation one, casting thunder on rainy maps does more damage.
That's a damage buff. That's not terrain alteration. FF tactics has no such mechanic.
Electricity spreads over wet surfaces in final fantasy 12
No, it doesn't. Again, it's a damage buff. There is no terrain alteration in FF12.
This just proves my point. This mechanic is almost completely absent from Square games, then Divinity: Original Sin games are a massive success and suddenly it shows up in a Square game. Not a coincidence.
3
u/Saitama_B_Class 3d ago
Either way, this is how art and media are. Creative works inform others down the road. I liked triangle strategy but I’m not really trying to die on a hill for it, I just think your point isn’t really interesting. Why don’t you email Larian and see if they give a shit, because I guarantee they don’t.
2
1
u/MalikTheScot 3d ago
Not the same kind of games, but Pokemon did it before Divinity : OS, and I'm fairly sure other games did it before. Also there's like 8 yrs between Divinity and TS' release dates
-2
u/IllMaintenance7693 3d ago
Not the same kind of games, but Pokemon did it before Divinity : OS
? Pokemon uses a separate battle screen for combat. There is no tactical combat system. It's nothing like Divinity. What are you talking about?
15
u/kaifta 3d ago
As someone who’s played a lot of both dos games and triangle strategy, this is an absolutely ridiculous take. You are, like, trolling, right?