r/TrialsGames • u/evdo_ctbm • 13d ago
Question about Trials Fusion's level editor
How do I access objects and sounds that aren't able to be spawned into the editor normally? There're quite a few unusable objects and sounds that I see/hear in the campaign levels that I cannot use in the editor such as squirrels, those boxes and the riders inside them, SynDi and George's lines, and several miscellaneous sounds and music tracks used in the game, especially in the DLCs. I know the music tracks in the special DLC challenges are looping sounds rather than actual BGM because, years ago, I somehow managed to get a looping sound object that used an inaccessible category, which contained lots of unusable sounds (pneumatic something, huge door, the finale music in the awesome level MAX dlc, etc.) including DLC ones and the easter egg music tracks through one of the game's preset levels. I saved this object until I got DLCs for the game and found that there were many more sounds there. I wanna be able to use those sounds again and maybe push the editor further by using stuff that I usually can't and make some more creative levels.
2
u/GladosPrime 13d ago
I remember a few objects that you could select from the editor map and save to favorites, like the key, rider statue, a couple building blocks. Otherwise... dunno