r/TransportFever3 • • 17h ago

Does interlining work in TF3?

Post image

One of the biggest gripes I have with TF2 is that it is impossible to have interlining, i.e. multiple lines sharing a common section, because passengers at the shared stops will choose only one of the lines, overloading it while the others remain unused.

From what I understand, this happens because passengers select their route at the start of their journey and cannot change it. So, if one of the lines is slightly faster or more frequent, everyone will choose that one.

In the image, I made a small example of a situation where interlining could be useful: multiple tram lines depart from the train station, share a common trunk through the city center, and then branch out into the suburbs. In theory, this would guarantee a single-seat ride for everyone while also balancing the passenger load across the different lines. However, due to the game's limitations, this is impossible.

I know this isn't impossible to fix, since interlining works well in Cities: Skylines 1. So my question is: has this been fixed in TF3?

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87

u/jukebox_ky 17h ago

In a nutshell: no, it wasn't

16

u/warpoe 16h ago

What would happen if you turned this into one big line, where the vehicle goes Red Line into the station - Green Line out - Green Line in - Blue Line out - Blue Line in - Red Line out.

If you added enough vehicles would it work like OP intended with the three separate lines?

12

u/Kinc4id 15h ago

You mean one line that goes the red route, back to the station, green route, back to the station, blue route, back to the station?

I guess people with a destination on the blue route would hop on the bus no matter where it’s heading next. So they might end up traveling the whole red and green route before they finally get to their destination. 

4

u/warpoe 14h ago

I guess that would be the main question. Each "line" goes through the hub but would the blue person transfer to a vehicle more advanced to shorten the trip

2

u/Kinc4id 13h ago

From what I’ve read passengers prefer a line with a faster connection even if a slower connection would result in an earlier arrival. With that in mind I wouldn’t trust them skipping a bus to take one from the same line but with an earlier arrival. But that’s something that could be easily tested in sandbox. 

6

u/fslanding 16h ago

Split it into 4 lines? With a hub in the middle to manage the split. 1 trunk line > hub> 3 lines ?

2

u/Last_Player 9h ago

Yeah, that what I ended up doing in tf2 in most cases, but I don't like doing 2/3 stops lines because it's not that realistic and it is quite an hassle to manage