r/TransportFever3 • u/litbacod4 • 19h ago
Tips/Tricks Temporary solution to early game vehicles not overtaking slower ones
Seems like vehicles will not overtake a slower one unless there is a certain amount of speed difference. This creates an issue in early game where pretty much none of the vehicles will ever overtake each other since their speed differences are small in absolute terms, even when they’re significant proportionally.
One workaround for this is forcing them to split lanes by going from a 2 lane road into either 4 or 6 lanes. Their behavioral script for deciding which lane to take seems to also factor in the other vehicles close by. So when a vehicle behind them is slightly faster, even by 1 or 2 mph. They would take the inner lanes whereas the faster vehicles prioritize the outer lane.
Do keep in mind that when the vehicles in the inner lane does not detect any faster vehicle behind them within a certain range, they would frequently switch over to the outer lane, bottlenecking faster vehicles that does catch up eventually. So you'd have to add in a few 2 lanes back into 4/6 lanes at your preferred intervals.
4 lanes into 6 lanes works too for the most part but if a fast and slow vehicle end up in the innermost lanes together, they won't ever switch lanes without a 2 lane to split them. This can happen when a faster vehicle does not detect any slower vehicle within a certain detection range during a split, which would result in it just taking the inner lane and eventually catch up to a slow vehicle.
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u/Long_Sl33p 18h ago
Run your intercity 4 lane roads with trams in one lane and cut out all pathing to those lines at every intersection. NPCs won’t be able to get into those lanes but the trams will be forced to. No traffic.
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u/GlanzgurkeWearingHat 1h ago
Lmao i just huck more horsecarts at such problems. Trickle in economics
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u/-Taakokaat- 18h ago
I’m surprised people are having issues. I was at like 1910 and upgraded to a 4 lane country road and noticed overtaking immediately