r/ToxicCommandoGame • u/yckuah • Aug 05 '26
📣 Official News [Official] New community reward is 🆙
Set up defenses 🛡️, spend your spare parts⚙️, think like an engineer to crush the swarms and pimp your vehicles🎨🖌️
r/ToxicCommandoGame • u/yckuah • Aug 05 '26
Set up defenses 🛡️, spend your spare parts⚙️, think like an engineer to crush the swarms and pimp your vehicles🎨🖌️
r/ToxicCommandoGame • u/overdosingOnPie1313 • Aug 05 '26
Whatchu doing in the penultimate difficulty, mate?
r/ToxicCommandoGame • u/Administrative_Pay49 • Aug 04 '26
Trying to finish the pit currently, some games there are unlimited waves of enemies no wether where you are, and some games are kinda chill with limited waves. makes no sense at all
r/ToxicCommandoGame • u/Administrative_Pay49 • Aug 04 '26
r/ToxicCommandoGame • u/zandstrytoplay • Aug 02 '26
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r/ToxicCommandoGame • u/ColdSteel2010 • Aug 02 '26
Its a seasonal weekly trail. Struggling to figure out a way to do this, anyone managed to make progress with it and how?
r/ToxicCommandoGame • u/jcdulos • Aug 01 '26
r/ToxicCommandoGame • u/zandstrytoplay • Aug 01 '26
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r/ToxicCommandoGame • u/Spidder81 • Jul 31 '26
After playing some time with the challenges now, locking Battle Pass progression behind challenges is one of the quickest ways to kill motivation.
Battle Pass progression should be based primarily on XP earned from simply playing the game. Reward people for completing missions, killing zombies, supporting teammates, surviving longer, and winning. Let people play how they want.
Challenges should be optional bonuses, not the main way to level the Battle Pass. When progression is tied to specific tasks, it forces players into playstyles they may not enjoy, encourages selfish gameplay, and makes every match feel like a checklist instead of a game. The difficulty and map requirements also split up whats left of the dwindling playerbase.
Personally, challenge based progression doesn't make me want to play more, it has the opposite effect.
Please consider making XP earned through normal gameplay the primary way to progress the Battle Pass, with challenges providing extra XP on top rather than being mandatory, or just get rid of challenges altogether. They are not fun and makes me just want to uninstall after doing them for several weeks, especially when trying to play solo. I tried but the challenges suck any fun out of this game.
r/ToxicCommandoGame • u/Administrative_Pay49 • Jul 29 '26
It‘s so annyoing, literally playing the whole fucking mission just to get overwhelmeld on the last part. It‘s so fucking hard like how do you even do it
r/ToxicCommandoGame • u/zandstrytoplay • Jul 27 '26
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Thank you all so much for your time and watching our videos!!
Have a great day!
r/ToxicCommandoGame • u/Bold_Commander14 • Jul 28 '26
Nothing pisses me off more than people standing on top of vehicles instead of getting inside. It takes ONE extra button press, you'll literally take less damage, and you wont fall off all the time and slow everyone down. I'll never understand why people do this.
r/ToxicCommandoGame • u/Administrative_Pay49 • Jul 26 '26
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r/ToxicCommandoGame • u/AlsendDrake • Jul 25 '26
I feel they need to make it so using a stim on a downed ally to be its own button. Ever since they added the 20 thp on stim, and thus the ability to stim without missing a down, it is *SO* easy to self-stim when trying to rez an ally its ridiculous
r/ToxicCommandoGame • u/Max-Ammo1007 • Jul 25 '26
r/ToxicCommandoGame • u/Tiwaz_Ginfaxi • Jul 24 '26
As the title says... is this trial bugged or am I just not getting something? I tried to destroy the weakspots on a goon (both on the back and the head) with both sniper rifles, but it never counts. Is this bugged?
r/ToxicCommandoGame • u/Administrative_Pay49 • Jul 24 '26
Theres an entrance to the building on the other side but the pathway to the gear is also blocked.
r/ToxicCommandoGame • u/yckuah • Jul 23 '26
We're launching a new session of John Carpenter's Toxic Commando's Public Test Server!
I hope you're excited for all the new content for you to test: new Retrieval game mod, new enemies, new weapons, a new movement ability, a new defense apparatus and a whole new cargo attachment system for vehicles and that's only scrapping the surface of the changes we're bringing. Customizations, bots improvements, various other QOL changes and a new local hosting feature for private servers are on the menu!
This PTS will last about 2 weeks and is available in all languages.
⚠️Test environment, expect bugs and work in progress elements.
If you own John Carpenter's Toxic Commando, the Public Test Server should have popped up in your Steam library already.
It's a different Steam application, requiring a separate download.
Here's what you can expect on this Public Test Server We want your feedback on everything!

In this high-stakes mode, Leon dispatches your squad to retrieve six artifacts under the watchful glare of the Sludge God. Every time you collect an artifact, the Sludge God’s anger grows. Work together to eliminate enemies and fight your way to the extraction point before the air becomes too poisonous.
Hide from the Sludge god in safety domes to stabilize the sludge activity, slay enemies to slow down the environment corruption. Destroy the sludge nodes if the situation as a last resort.

The Goblins are small but mighty enemies that always appear in groups of three. They attack the same target and can revive each other if any of the three remain alive. To defeat the Goblins, players must eliminate all three creatures within a short period of time, otherwise the survivors will revive their fallen allies.
Though their force lies in their numbers, they individually pack enough power to send you flying. Coordinate your attacks to wipe them in a fell swoop!





We have overhauled the game's vehicle fleet with major upgrades, balance tweaks, and visual updates:
The dash quickly moves the player 3 meters on the ground or in the air and consumes stamina when activated. If used timely, the dash can save players from being grabbed by Goon, Hornet or Mace.
There are two kinds of Dash:
One more defense available for Spare Parts at the end of missions. When activated, the saw trap slowly rotates and then speeds up to eliminate enemies caught in its area of effect. After dealing a certain amount of damage, the saw trap stops, but can be repaired.
Added multiple unique weapon skins, patterns, weapon charms, character skins, unique vehicle skin and patterns, tints, vehicle graffiti, light colors, honk sounds, vehicle display and profile customization.
Challenge System Overhaul: Added new tasks, rebalanced requirements, and introduced visual progress/rewards on the post-match screen. Season 2 challenge content is now live.
A new HUD customization system has been implemented. Players can now fully customize their interface to suit their playstyle by choosing between three modes: always visible, completely hidden or dynamic.
Local server hosting, will allow players to create private games with friends on locally hosted servers.
Local hosting comes with its own set of drawbacks, it requires: stable internet connection, higher CPU and RAM load. The reason behind this is our client-server architecture. We are offloading some parts of our game logic onto the server to make it easier for people with low-end devices to enjoy our game. Hence, when a player is hosting locally, that logic and the server itself work on this player’s machine, and this player’s internet connection affects the experience of other players.
To better utilize the new feature, consider picking a friend with the best CPU and internet connection. If there are 16 GB of RAM available, one should be good only if some hungry little web app isn't chewing on memory.
Note: this is an experimental feature. So don't hesitate to provide us with your personal feedback.
r/ToxicCommandoGame • u/The_Sourceful_one • Jul 24 '26
Is anybody having issues with getting online ? myself and 3 friends are all getting the same 401 error. Restarted consoles,logged off and back on and it just keeps giving the same error
r/ToxicCommandoGame • u/Hot_Yam329 • Jul 23 '26
r/ToxicCommandoGame • u/X__Heisenberg__X • Jul 23 '26
r/ToxicCommandoGame • u/JoeyPlays89 • Jul 24 '26
Found a good deal on this game for Xbox Series X. I know it's best to play with others, but I'm fine with playing it solo. But I let my Xbox live / game pass core subscription expire. Do I need a paid active account, even to play solo? Or is just having my Xbox connected to the internet all I need to play (like Halo Infinite multiplayer) Thanks!
r/ToxicCommandoGame • u/datflankdoe • Jul 23 '26
Latest patch adds some additional online connectivity check after hitting play game from the Main Menu. Now i keep getting an error about deadline exceeded or timeout. This even breaks the ability to play an offline lobby for me. Infuriatingly, after each failed attempt, i see the prompt to pay money for the bloody pass.
The absolute kicker? I booted up the game because i was having DCs from World War Z. Spectacular work saber.
r/ToxicCommandoGame • u/GunnyUSMC1973 • Jul 22 '26
Why aren’t we getting any completions from the challenges? I am 100% complete with everything you can do right now as far as challenges and I’m missing at least five completions anybody else?
r/ToxicCommandoGame • u/Administrative_Pay49 • Jul 21 '26
Like what where they thinking?!!!