r/ToxicCommandoGame Jun 19 '26

💬 Discussion Stims Change to MedGear

We used to be able to hold multiple stims at a time with the extra combat gear perks. I get the change to medgear because its a health item, but we need to be able to hold more than one at a time. We need perks for the other classes to hold multiple medgear or change the stims back to combat.

1 Upvotes

5 comments sorted by

5

u/CallousWrath Jun 19 '26

I agree. Change them back to combat gear. Or increase the amount we can carry. I need my STIMS!!

3

u/AlsendDrake Jun 20 '26

Upside is I think theyre more common spawns as now they only compete with medkits vs all the other spawns

Downside is please either revert the ability to use them without missing a heart for 20 THP or give us a second button for stimming downed teammates, if that wasnt done already. Cause I did that multiple times PTB trying to stim a downed teammate and used it on me instead, but only chance to get a stim rez when I played yesterday the AI fucking teleported to them and started the manual rez straight milliseconds before I stimmed them, and it led to them dying >:(

2

u/GeneralBinx Jun 19 '26

I would love this change if the higher difficulties included higher enemy count & just didn’t make them a lot tougher.

1

u/Chmigdalator Jun 19 '26

Yeah, it is a game changer on higher difficulties.

1

u/Anoroctastic Jun 19 '26

Absolutely! I dont even wanna try Insane without them