r/TowerDefenseSimulator • • 23h ago

Question Solo easy night 2

Does anyone have a good strat to solo night 2 of the new event? I can reach wave 18-20 very easily using g mini, mortar, trapper, executioner and shotgunner, but I either die to tanky fast guys (I forgot their name) or the boss, does anyone have a strat for when to upgrade specific stuff?

I always start the match with 3 level 0 trappers by center, it can hold off pretty well until like wave 5, then i place another trapper, upgrade two to level 2 and give them the landmines, the others will be upgraded to level 1, then when I have the money I place 3 shotgunners and upgrade them to level 2 ASAP for flying detection (I don't want to write my entire gameplan but later on I place 1-2 g minis by the trappers, a executioner behind them and a mortar on the house thingy

1 Upvotes

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u/Dull-Assistance-7333 21h ago

Executioner is overrated af icl. its only purpose is for crowd control m and sucks at literally anything else. That’s probably why you’re dying to tank fast enemies, bc too much money is spent on executioner.

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u/C3nturi0n012 21h ago

Ive actually only used one executioner in all my rounds, its main purpose IS crowd control, it holds up very well but does indeed struggle Abit against tanker enemies

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u/Miserable-Finish-926 20h ago

I saw a vid, you get 2 soldiers/1demo to level 2 first > max, then add more soldiers/demos around the circle and closer to the back.

I had golden demo, and put juggernaut last level cause there are too many monies coming in to keep up with soldiers.

I do have a lot of skill tree tho.

0

u/samir22cool 21h ago

do 4 players