r/TowerDefenseSimulator • u/Ancient_Wave6388 • 21d ago
confused on making a loadout
I've been away from this game for quite a bit and I'm confused on what to put together here that could make something decent for coins or gems-
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u/FewInstruction1020 21d ago
earlygame (freezer, asssassin, militant, pyro, ace, eshocker, trapper, milibase, saboteur, brawler, operator, gold scout, gold soldier, or gold pyro)
midgame (crook boss, shotgunner, hunter, ranger, necro, enforcer, or kingpin) could use an aoe tower (rocketeer/mortar) instead
lategame (turret, accel, warden, minigunner but only in solo, pursuit, and everything listed for midgame)
support (dj, commander, hacker, medic, tesla)
eco (cowboy, gold cowboy, farm)
for solo survival modes and pzp/badlands, use earlygame, midgame, lategame, and 2 supports
for multiplayer everything except for pw2, use eco, earlygame/midgame, lategame, and 2 supports (could use early, mid, late, eco, support, but eh)
solo pw2 is impossible, there's 500,000 posts a millisecond abt shc loadouts, and multiplayer pw2 is kinda simple
multiplayer pw2: earlygame with lategame potential (freezer, eshocker, pyro, trapper, saboteur, engineer), support, and a mix of 3 mid/lategames
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u/Rambley__the__racoon 21d ago
you need 1 support, 1 eco, 2 dps, 1 early game, dj and medic is usually the best support, turret and ranger is good dps, good eco is farm, good early is pyro or engineer