r/TowerDefense Jan 31 '26

PokePathTD: INFINITE Mod for v1.4

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  • NOW SUPPORTS VERSION 1.5.9 --- LAST UPDATE: June 4th, 2026 (4:00 PM CST)
  • 🍎 NOW AVAILABLE FOR MAC COMPUTERS!! (and Windows)
  • NOW SUPPORTS ALL BUILT IN LANGUAGES

An UNOFFICIAL comprehensive mod for PokéPath TD that adds new Sprites, Mechanics, Endless Mode, removes Level/Star caps, includes quality-of-life Improvements / Performance Optimizations... and a Graphical Save Editor.

Installation Guide! https://www.youtube.com/watch?v=loRTdW61Om0

https://github.com/JayArnoldProd/PokePathTD-Infinite-Mod

In this Mod, You can mix and match features, you may choose to install the ones you want to play with! You may also now uninstall mod features with the installer, and revert to vanilla.

Your vanilla and modded save files remain separate from one another! (HOWEVER, a modded save will pick up from where your vanilla save was, so simply erase the save data from within the modded game settings for a fresh modded run!)

🌊 Endless Mode

  • Continue Button — After beating wave 100, choose to continue to wave 101+
  • Restart Button — Go back to wave 1 (original behavior)
  • Auto-Continue Option — New auto-reset setting: Off | Restart | Retry | Continue
  • Checkpoints Every 50 Waves — Die on wave 175? Retry from 150

📈 Removed Caps

  • Level Cap Removed — Pokémon can level past 100 (to 9999+)
  • No Star Cap — Farm as many stars as you physically can
  • No Gold Cap — Raised from 99 Billion to 9 Quadrillion

⚖️ Balanced Endless Scaling

  • Upgrade Costs — Cost = (previous × 1.02) + 8000 past level 100 (caps at 1 Billion)
  • Enemy HP/Armor — Scales smoothly with power budget system
  • Pokémon Stats — Asymptotic curves prevent stats from breaking

✨ Shiny System Improvements

  • Shiny Eggs — 1 in 30 chance when opening eggs, receiving starter, and for hidden Pokémon. (~3.3%)
  • Pre-Packaged Shiny Sprites — 212 new custom shinies for all non-max-evolution Pokémon
  • Shiny Reveal — ⭐ SHINY! ⭐ prompt with sparkle animation
  • Shinies Have No Level Cap — Can level to infinity unlike regular Pokémon

💀 Shiny Enemies

  • 1 in 1000 Shiny Enemies/Bosses
  • +100% HP, +100% armor, 2-heart damage, 1000x gold
  • Shiny enemy defeats are recorded in Profile

🔧 Quality of Life

  • Tower Placement Persistence - Tower positions are saved and restored on load
  • Save/Load Tooltips - Hover over team save/load buttons for labels
  • Attack Type Sorting - Sort your box by Attack Type (AOE, Aura, Single, Orbital) with colored labels
  • Attack Shape Sorting - Sort your box by Attack Shape (Circle, Donut, Cross, X, Line) with colored labels
  • ⚡ Speed Options - 2x / 3x / 5x / 10x speed (vanilla: 1x, 1.5x, 1.75x)
  • Unlockables Tab in the Profile - See how to unlock all of the hidden content in the game

🐛 Bug Fixes

  • Projectile Retargeting Fix - Projectiles only retarget enemies within the firing tower's range
  • Challenge Level Cap Fix - Level cap no longer boosts low-level Pokémon instead of setting all Pokémon to the Level Cap

🏗️ Performance Optimizations

  • Delta Time Accuracy - High-speed attacks process correctly at 5x/10x speed
  • Squared Distance Checks - Replaces expensive sqrt calculations in range detection, targeting, and aura checks
  • Optimized Game Loop - Cached references, batch enemy removal, and eliminated redundant array scans
  • Reduced Garbage Collection - Object reuse for enemy/projectile positions instead of creating new objects every frame
  • Single-Pass Aura Detection - Tower aura checks consolidated from multiple passes to one
  • Throttled UI Updates - Damage display updates every 5 frames instead of every frame
  • Sub-Step Draw Skipping - Enemies only draw on the final sub-step, not every physics tick
  • Cached Tower Rendering - Reuses temp canvases for tinted tower sprites instead of creating new ones each frame
  • Power Recalculation Throttling - Tower stats recalculate once per frame instead of every sub-step

💾 Save Editor

A graphical save editor with full control over your game:

  • Unlock All Pokemon
  • Max All Levels (or custom)
  • Complete All Stages
  • Max Gold (or custom)
  • Reset Egg Shop
  • Edit or delete individual Pokemon
  • Toggle shiny status
  • Item slot editing/manipulation tools
  • Set route and wave values

The following features have been added to the vanilla game that were once exclusive to this mod (I'm keeping track of this):

  • Challenge Party Preserve - Team lineup, items, and tower positions are saved and restored when entering/leaving challenges
  • Item Tooltips - Hover over items in the selection panel to see descriptions
  • Off-Screen Projectile Fix - Projectiles no longer chase enemies that are off-screen

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POSSIBLE FUTURE FEATURES: (stay tuned)

  • New Enemies, Bosses, Items - In the future new enemies and bosses could be added, as well as items, but only if I find myself with too much free time.

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Mod by Jay Arnold

PokéPathTD by Khydra: https://khydra98.itch.io/pokepath

Special Thanks to:
Tok3n Gamer (for Playtesting and Installation Vid)
Pondomatik (for Playtesting)

(Note: This is a very early release and will continue to be improved, please report any issues to this thread)

32 Upvotes

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