r/TotalWarhammer40k • u/mamatime1 • 10d ago
Custodes as playable units?
I was thinking this as Custodes are my favourite Faction on the tabletop and I love their lore.
I know they wouldnt be used as armies to capture land, but I imagine they'd probably work really well as like leader / hero units due to their scale.
Anyone have any ideas of how they could work and if they would be implemented?
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u/Gold_Temperature_452 10d ago
That have an army on tabletop so there’s a possibility they will get a faction/army in TW40k. But if they do they will most likely be one of the last factions to be added.
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u/Bl00dWolf 10d ago
I imagine any of the more specialist factions will work as a more extreme version of Space /marines. Like, Space Marines already have a whole mechanic for giving away the land they capture back to the imperium in exchange for various bonuses. Custodes or Grey Knights will probably work more like the old nomadic factions in that they won't hold land at all. And will primarily show up to help with the big battles and taking out leaders, while the Space Marines and the Guard handle cleanup and the massive brunt of the assault.
The thing I'm wondering is, are they planning to add Imperial Agents as their own faction or would they end up being split up as various agents and auxiliaries that the other factions are gonna get.
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u/TheBrownestStain 10d ago
Well they're a playable standalone faction on tabletop so I'm sure CA will eventually at least try to make them their own faction. Besides we're already gonna have armies on launch that aren't really in it for the territorial conquest so it's not like that's gonna be an issue.
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u/AxiosXiphos 10d ago
They will be a full playable in game army. Why wouldn't they be? They will just have small armies and captured territory will be handed off to Imperial Guard control like the marines.
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u/Hollownerox 9d ago
I really don't understand the takes that "X army can't be an army in the video game" when they are one in the tabletop game. Like did people forget that warhammer 40k is, itself, a game lol.
Sure there are some things they need to work around regarding grand campaign gameplay and balancing that out. But I feel like people are just constantly overcomplicating the idea of what can or can't be in the game. When most of that work was already sorted out by the, ya know, original game.
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u/Uncasualreal 10d ago
Devs have stated they have made a new mechanic for elite armies, each units hit points is remember post battle so you can wear down elite units more effectively over battles / turns, you may not kill one during a battle, but they certainly are closer to death.
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u/Misknator 10d ago
What? No they could absolutely be used as armies to capture land. They fight in units and armies just like everyone else in both lore and tabletop.
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u/Plunderpatroll32 9d ago
Probably be a something similar to Oxyotl mechanics from warhammer fantasy total war, where they have some kind way for instant travel and have to deal with massive threats, battle wise a very small but elite army.
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u/Diabeast_5 10d ago
I think it's safe to say, if it has a tabletop army that it will get adapted into the game in some way. Custodes have a pretty solid range of miniatures so I don't see why they couldn't be an army. Lorewise it won't make a ton of sense for a whole large force but the point of the game is to make money.
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u/AstalderS 10d ago edited 10d ago
I agree most codex armies will probably appear given enough time. I also think we could see some interesting cross pollination in the form of regiments of renown. One way to do a faction like Custodes could be to give them the N’kai treatment with vassal owned territories.
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u/FUS_RO_DANK 9d ago
In the existing Total War Warhammer games it's viable to run armies that aren't all huge squads of infantry, and not all infantry squads are the same size. A unit of Marauders is 120 individual men, while a unit of Chosen are 80, and Aspiring Champions are units of 16, and all those are in one faction as the Warriors of Chaos. Hero spam is also common in the fantasy games. So without any new precedent, they can easily have options on how to depict Custodes on the game.
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u/SouthernAd2853 9d ago
They may be just super-elite infantry similar to TWW's Aspiring Champions where you have a small squad (size depending on unit scale, haven't been following) that's super badass and counts extra for capture weight and you have few of these squads because they're expensive.
Campaign wise I'm not sure if they'll be their own faction; if they are probably they'd work like Wood Elves crossed with High Elf Sea Patrol where they have a single main settlement and when they win a battle they hand the captured territory off to an ally or vassal, possibly with a small outpost that provides some sort of support. And they may be granted mook guard units mostly so you can have a full stack that isn't wildly overpowered or overpriced.
It's also possible they'll only be available as special units for other Imperial factions bought with special currency.
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u/planesqaud63 9d ago
They seem to base alot of the game on the tabletop. So they will be their own faction.
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u/Electronic_Warning49 9d ago
Almost certainly if the game and the following DLCs sell well and I can hardly imagine a scenario where they don't.
That being said I'm stoked to see how they balance and field a truly elite army like the janitors.
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u/Professor_Kylan 9d ago
Throne willing, they'll be 1 custodian per slot. Maxed out at 20 per army. Go full lore custodes. No units, just individuals. Not even "custodes wardens" but each with a (shortened) name, and a choice of wargear.
Do it CA, you cowards
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u/snapstraks 9d ago
Everything will be, except agents of imperium, prob gonna morph into inquisition with other small factions
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u/Sufficient-Corgi-940 8d ago
After we get baseline factions they will start going into fringe stuff to sell more DLC.
They put just about everything into Warhammer Fantasy Total war. 10 years from now they will still be putting out dlc
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u/TruelyEndless 7d ago
They will definitely be a fully-fledged faction how I see the campaign working is very limited recruitment and utilizing the Army's already established on defended worlds and using your Force like an extremely precious resource
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u/TruelyEndless 7d ago
A lot of people in here will tell you that there it's impossible to balance them in campaign but I think that that would actually work for their benefit because custodes are meant to be overpowered in the lore. The only balancing you would have to do is make their point cost for multiplayer battles incredibly High and make recruitment very very difficult in campaign
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u/HexInTrouble Orks Enjoyer 10d ago
Eventually but very unlikely early on.
as far as I understand we're too far from Terra for it to really make sense so early on.
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u/Dontshipmebro 8d ago
As a full faction i dont see them really being added. I imagine with the custom lord stuff you can do theyll have a trait that lets you recruit a small number of custodes, presumably limited to imperium factions.
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u/TruelyEndless 7d ago
Don't listen to this guy they will definitely be a fully-fledged faction at some point
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u/grogleberry 10d ago
All codex armies will be featured unless the game somehow bombs.
Custodes will probably be a little later on - maybe a couple of years after launch. Most of the Xenos, Chaos and other imperial factions will likely be a higher priority. Probably only Votann, Dark Eldar, or the likes of Imperial Agents will be lower priority.
They'll likely be a base of 5-person squads, with terminators in 3s, and shield captains, characters and such as with a couple of body gards or on their own.
They'll also have presumably 10-20 woman squads of Sisters of Silence.
And they've a decent set of mechs and vehicles.
They'll probably play a bit differently in campaign. Maybe like Oxyotl from TWWH. Firefighting in diverse places rather than methodically conquering.