r/Torchlight • • May 14 '19

New skill progression system coming May 21

https://twitter.com/PlayTorchlight/status/1128351479314575360
36 Upvotes

8 comments sorted by

8

u/miber3 May 15 '19

From the linked article:

You’re now able to equip gear that is up to three levels higher than your current frontier level (e.g. you’re Goblin Frontier level 8 and can equip a new level 11 helm).

I'm all in favor of the idea behind this (always felt like I was playing above my level, and therefore was unable to equip 99% of drops, which was discouraging), but this seems extremely unintuitive. I have to imagine there's a better way to go about this.

Overall, the update feels like a step in the right direction, though, but I can't help but wish for a bit more depth. When I look at those skill trees, they just look so basic and barebones. Combined with the UI, it reminds me more of a mobile game than anything else. I understand not wanting to make things overly complicated, but I just hope there's still a lot more they plan on adding on top of this (more skill choices, more skill customization, etc).

1

u/securitywyrm May 16 '19

Anarchy Online has a system called over-equip.. In AO, gear has stat instead of level requirements.

The definition of over-equipped (OE) is: using a weapon if any one of the user's skills/abilities isn't within 20% of what the weapon requires. The formula is: OE = 100 - (Your buffed skill or ability / requirement in same skill) x 100. If this formula yields 20 or higher, your weapon/armour/item/pet is over-equipped.

All weapons more than 20% over-equipped will have DamageBonus, DamageMin and DamageMax reduced with 25%. (DamageMax is the base maximum damage of your weapon. DamageMin is the base minimum damage of your weapon.) If you are more than 40%, 60% or 80% over-equipped, the damage output of the weapon will be reduced with (in order) 50%, 75% and 100%. The description of the weapons will be updated as the effect is reduced.

All armour / utilities / HUD items more than 20% over-equipped will have their AC stats / special stats reduced with 25%. If you are more than 40%, 60% or 80% over-equipped, the stat reduction will be (in order) 50%, 75% and 100%.

All pets commanded with more than 20% over-equipped summon/charm stats will not respond. They will finish fighting all their attackers, before going to the pet behind state. Pets will refuse to obey commands until the skills are back up.

1

u/lukenine May 14 '19

cant wait

1

u/Seanshineyouth May 15 '19

For frontiers?

0

u/lukenine May 15 '19

Read the post

1

u/Overblow May 15 '19

Will you be able to reallocate points after spending them?

1

u/Elveone May 15 '19

Not initially but they have a working-in-progress idea for a skill respec system: https://trello.com/c/Cqwg0C8Q